GX.Sigma
Adventurer
Yeah, but the point of having rules for it is so the DM doesn't have to choose on the fly.choosing how often to roll for random encounters is just another DM's choice.
Yeah, but the point of having rules for it is so the DM doesn't have to choose on the fly.choosing how often to roll for random encounters is just another DM's choice.
Yeah, but the point of having rules for it is so the DM doesn't have to choose on the fly.
ermm....no, it doesn't...okay, well it doesn't in reverse...so to speak. With a hex map, you'd want 60 degree increments. You have 6 hexes around the one you occupy, 45 degree increments makes for 8 directions....
If you start your "0" direction straight into the next hex, your "2" direction will point directly in between two hexes.
View attachment 56821
...just saying.
Many of the rolls already happen during exploration phase. When a PC is searching or sneaking and when a DM look for wandering encounters, checks are usually made etc.. but its the first attempt to organize it in a structured fashion. I like the concept, but i think it could be simplified.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.