I'm A Banana
Potassium-Rich
Blackwarder said:I agree, but while TOR journey mechanics is baked into the system in all the levels, the current exploration mechanic feels like it need some more work. For example I would love to have some sort of fatigue test for wilderness exploration.
1of3 said:An encounter only happens, when someone botches the roll. In this system the monsters keep coming by themselves. That makes the integration of the travel rules very simple: You leave "travel mode" as soon as a botch happens (or when you arrive at your chosen destination). The system here isn't so clean.
Also in TOR there is another job: Hunting.
Yeah, they're not the same, but I thought the intent of "turn exploration into an action economy" was well represented. I don't imagine NEXT rules can be as integrated as TOR's rules are, what with modularity, but I would like to see something about the bad things that happen when you don't explore too good, and making an encounter a punishment doesn't work within NEXT's current XP rules, but maybe those are due for a re-examination anyway.