DDAL the new guidance are official. And here my handout.

jasper

Rotten DM
D&D Adventurers League Player's Guide
Magic Item count is unlimited but you can only bring a few to the adventure. This varies by Tier. Uncommon + Tier 1-1. Tier 2-3. Tier 3-6. Tier 4-10. Consumable items are limited to Tier 1 -5, Tier 2 & 3 – 10, Tier 4 – 15. Common magic item limit is 5 for all tiers.



Blessings, Boon, and Charms count is unlimited but you can only bring a few to the adventure. Tier 1 Blessing 1 Charms 2. Tier 2 & 3 Blessing 1, Charm 5. Tier 4 Boon 1, Blessing 1, Charms 5.



If you start/obtain 5th level, you get one free magic item. +1 all-purpose tool, +1 amulet of the devout, +1 arcane grimoire, +1 bloodwell vial, +1 dragonhide belt, +1 moon sickle, +1 rhythm-makers drum, +1 rod of pack keeper, +1 shield, +1 wand of war mage, +1 Weapon, +1 wraps of power, or Bag of Holding. If you start at 5th you get 500 GP, 40 Downtime Days, and starting equipment.



This is summary of the Adventure League Players Guide version 2026.2 and DMs Guide 2026.2.
 

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Here is a link to the guides.

I also noticed this. Not that I noticed DMs looking at or caring if you have a FR character in a DL adventure. There is a lot more listed, but I just cut/pasted this part.

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Flaws I found so far it lists certain subclasses & feats that have not been updated from 2014 as still usable, but not Half Elves or Half Orcs, even though it specifies later that the Half elf lineages are allowable. Also to use those lineages and any subraces & variants not updated in Monsters of the Multiverse, you need the the versions of Halflings & Halflings and Tieflings need to use the version in of the species/race in 2014 not the updated version of the race.

Not a flaw, but Critical Role allows not just Wildemount Gods, but also none setting specific Gods (but they messed up the order of words), so in addition the their setting unique Gods you can use Demihuman, Monster, and Real World Polytheistic Gods (but not real world monotheistic, those appear to be exclusive to Ravenloft, most specifically their Gothic Earth spinoff). Maybe some others given some Dragonlance Gods ended up getting a shout out in Spelljammer in context of a specific monster race or two.

Eberron Forge of the Artificer isn't ready yet.

I'm not certain what counts as setting specific Gods for Ravenloft.

Planescape and Spelljammer are still really just extensions of FR still at this point. Dragonlance, Ravenloft, Eberron, Critical Role, Forgotten Realms are all the AL campaigns (Greyhawk is completely separate from AL and Magic the Gathering Setting are certainly not, which makes Lorwyn First Lights presence in FR Ultimate Bundle even worse for AL players as its not usable, and the Domain of Delight thing completely confusing gaslighting ).

Found out the UK got a special Mugholm (& Semphar & Planes of Purple Dust) Campaign, with map from the DM guide.

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