• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The (new) Immortals Handbook Thread

Hey all! :)

Small snippet of news. I have been working on the Challenge Ratings in the preview and it appears the spread is CR 9 (Force Guardian) to CR 1181 (Neutronium Golem).

When I get all the Challenge Ratings done I'll update the website with them.

Incidently, in the Preview I also have ghosted (grayed) target CRs for the monsters in the second half of the Bestiary. So you can get to see who is tougher than the Neutronium Golem and who would get vapourised by its pulsed x-ray attack. ;)
 

log in or register to remove this ad


Upper_Krust said:
I stopped posting in such threads when I started working on the Immortals Handbook (which says how long ago it was!), but I have this universal theory, the seeds of which started back then, a sort of theory of everything you might say, kosmically speaking, that ties everything together that I think people will get a kick out of. It ties in the kabbalah/sephiroth; quintessence; the book of Enoch; sanskrit spiritualism and chakras; the occult ages of man (eg. Atlantis); real world dimensional theory (I kid you not); the celestial order; the zodiac (people will love what I have done with this); elements of the Devachan; the Guardian Wall; Karma; the quartenary/ternary; Tarot, and a few other surprises all wrapped up in one simple package. ;)

A small portion of which outlines how you determine the hierarchies of each plane using numerology and the relationship between councils (political groups of gods), pantheons (social groups of gods), dynasties (racial groups of gods), the hierarchies (aligned groups of immortal spirits, eg. demons) and so forth.

I hope people will find it as useful a philosophical building tool, as the challenge rating stuff was a mechanical tool. :)

Wow! I'm hyper-curious about this --- are you planning this in a future Immortals
book or as a boards discussion?

I don't want to distract you from your work now --- maybe we'll start a thread
after Bestiary Full is finished??
 

Hi Knight Otu mate! :)

Knight Otu said:
Guardian is your term for medium golems, right?

Thats correct. Looking at the illustration for the Shield Guardian it looks more medium than large so I adopted that term.

So four of the golem entries (Diamond, Force, Mercury and Orichalcum) have six variations ranging from medium to titanic. Each different class has a different ability (eg. the Diamond Colossi has the anti-magic field idea used in the ELH), with the 'golem' being the base version as it were.

The Ioun and Neutronium Golems only get the large version 'golem'. The Ioun Golem doesn't need any others because its a swarm, and the Neutronium Golem is just so powerful that I couldn't see people legitamately using things like Neutronium Colossi.

When I get the time I'll rustle up the Flesh, Clay, Stone and Iron versions of Guardians, Sentinels, Gargants, Colossi and Leviathans. Although to be honest they are so simple to extrapolate (when you see how the different classes relate to each other) that it wouldn't take very long to do them yourself. Or indeed extrapolate any golem for that matter (Mithril and Adamantite for instance from the ELH).
 

How easy would that be if the base golem isn't Large, such as, again, Mithril and Adamantine? Or do those two already fulfil the Qualities of a Sentinel?
 

Hey devilish dude! :)

devilish said:
Wow! I'm hyper-curious about this --- are you planning this in a future Immortals book or as a boards discussion?

There is a brief discussion of the dimensions in the Bestiary preview, so that will give you an introduction to the kosmos.

Obviously the main bulk of the work will unfold within the Immortals Handbook itself, and it won't be until there that I really start explaining things. The great thing about this big kosmic jigsaw is that its not just about mixing occult ideas and making sense of it all, in and of itself it has bred a lot of new ideas. So I have lots of really cool new stuff waiting in the wings. I am just bursting to tell you about some of them but I'll hold off for now.

Its like people know what a Pantheon (Social group of gods) is, and probably think a Dynasty (Racial group of gods) is simply my renaming what is essentially just still a Pantheon...but when I pull back the curtain I think people will love how everything starts to take on a new level of grandeur. ;)

devilish said:
I don't want to distract you from your work now --- maybe we'll start a thread after Bestiary Full is finished??

Sure okay. :)
 

Hello again mate! :)

Knight Otu said:
How easy would that be if the base golem isn't Large, such as, again, Mithril and Adamantine?

Good point. Both those golems were really disappointing, I mean increasing the size was just lazy, and alacrity and trample hardly make them stand out. What the heck were WotC thinking!?

Anyway I digress. For the Mithril and Adamantite Golems I'd just let them retain the HD given but make them Large instead of Huge.

Knight Otu said:
Or do those two already fulfil the Qualities of a Sentinel?

No they don't.
 



S'mon said:
Good luck CR Greathouse! :)

Thanks, I appreciate it. I have two things to say about the Bestiary preview:
* It really needed an editor. :cool: It *was* sprinkled with all kinds of things that would annoy people, especially those who pay close attention to mechanics.
* It's really good. It's much better than the sample monsters, and it's packed with information. Even if all the illustrations are stick figures I'd recommend getting it.

Of course, there will undoubtedly still be some mistakes in the final product that I've missed -- feel free to point them out!
 

Into the Woods

Remove ads

Top