Hey Baranovan mate!
Baronovan said:
That aside, how about not being able to stand up any more encounters after one fight with one of these "perma-damage" whathaveyous? Has this even crossed your mind?
Of course.
Baronovan said:
If high levels would then otherwise imply that my numbers start to go back down, where's the point in that? I think you're painting yourself into a corner.
Not at all, Challenge Ratings remain consistent throughout. Simply that the higher in challenge rating you go the more the impossible becomes possible.
Which means its not a case of the same mechanics over and over again with higher numbers, but also fresh perspectives and new possibilities.
Baronovan said:
Like the one a character would undoubtedly already have at high-epic levels?
...so...get a better one. Increase your constitution with Great Constitution. Increase your hit points with Improved Toughness. Dominate someone (preferably a barbarian with hundreds of hit points), imbue with spell ability (shield other) then use a wish and permanency - hey presto, an extra few hundred hit points.
Baronovan said:
Hmm.. smells like paint to me.
Tastes like chicken more like.
As Valeria would say, "Do you want to live forever."
Baronovan said:
Vile damage can be played up to hell and back, made flavorful, and even cured if the circumstances are right. What you just described is nothing more than a string of adjectives.
Vile damage is simply vile damage, not permanent damage. It means you have to cast a consecrate or hallow spell before you can heal up. Or it means you have to wait until the end of the battle to heal. Or you can quickened planeshift (or teleport) to holy ground then heal and then planeshift/teleport back again (assuming you are not fighting on holy ground already or have no consecrate/hallow spells).
Permanent damage is permanent damage, not vile damage. You can't heal it because there is nothing left 'to' heal.
Two different things.
Baronovan said:
I don't see a "step up" or a "bigger challenge", I see a broken mechanic.
Firstly, its not broken at all, you're simply scared of it...which was indirectly the point in the first place.
Secondly they already have epic monsters (in the ELH) that deal permanent damage and these are CR 23 and 26 respectively. You could even be fighting them at non-epic levels according to WotC.
Thirdly I give the option in the text itself on how to reverse this effect. Its incredulous that you're still busting my chops over it!
Baronovan said:
I guess I'll just have to choose to ignore this creature, whatever it ends up being. Not including such a player-shafting ability in my game is a risk I'm willing to take as a DM. Why not just have a creature who kills permanently?
How in the Nine Hells is permanent death okay by you, but permanent damage isn't!?
...oh, and who says I don't have creatures that kill permanently.
Baronovan said:
As in, no resurrections will abate it? Or maybe have a creature whose victims always lose a point of Con after resurrection?
A 'point' of constitution. At epic levels. Hardly a cause for concern.
Baronovan said:
Anything is better than forcing those people who get into melee with it to retire if they manage to survive because with non-recoverable HP loss, that's essentially what I'm seeing here.
No one has forced anyone into melee with anything.
But you have just already given me carte blanche to retire characters by making them non-resurrectable - so whats the difference here?