CRGreathouse said:vile damage is healed without too much trouble, while permanent damage is either actually permanent or *very* hard to heal.
Baronovan said:I think some important questions are: how much permanent damage do these things deal? what is the modifier used for the attack? what is their rough CR? If these things balance out a minimal (I'm talking a few d3s here) amount of such damage, it might not be completely over the top, but I'm betting on it being ludicrous.
Baronovan said:The thing about vile damage is that it's as good as permanent damage inside of the encounter in which it's dealt. Afterwards, it takes a little more effort to heal, but nothing too tough. Permanent damage affects all fights from here on out, limiting your resources unfairly based on the idea that "you knew the risks", which doesn't placate me at all. I don't know how anyone else feels.
I think some important questions are: how much permanent damage do these things deal? what is the modifier used for the attack? what is their rough CR? If these things balance out a minimal (I'm talking a few d3s here) amount of such damage, it might not be completely over the top, but I'm betting on it being ludicrous.
Baronovan said:Nice retort.
Baronovan said:If the creature's strength is in dealing permanent damage to you, how long before it finds a way to circumvent whatever method is being used to avoid melee? Not looking like a solid argument here...
Baronovan said:I guess I'll just have to choose to ignore this creature, whatever it ends up being. Not including such a player-shafting ability in my game is a risk I'm willing to take as a DM.
Dyson said:phfffft
*plop!
"Ahhh....."
Baronovan said:That aside, how about not being able to stand up any more encounters after one fight with one of these "perma-damage" whathaveyous? Has this even crossed your mind?
Baronovan said:If high levels would then otherwise imply that my numbers start to go back down, where's the point in that? I think you're painting yourself into a corner.
Baronovan said:Like the one a character would undoubtedly already have at high-epic levels?
Baronovan said:Hmm.. smells like paint to me.
Baronovan said:Vile damage can be played up to hell and back, made flavorful, and even cured if the circumstances are right. What you just described is nothing more than a string of adjectives.
Baronovan said:I don't see a "step up" or a "bigger challenge", I see a broken mechanic.
Baronovan said:I guess I'll just have to choose to ignore this creature, whatever it ends up being. Not including such a player-shafting ability in my game is a risk I'm willing to take as a DM. Why not just have a creature who kills permanently?
Baronovan said:As in, no resurrections will abate it? Or maybe have a creature whose victims always lose a point of Con after resurrection?
Baronovan said:Anything is better than forcing those people who get into melee with it to retire if they manage to survive because with non-recoverable HP loss, that's essentially what I'm seeing here.
historian said:Hey U_K!![]()
historian said:I concur but I believe that we are in the minority.
historian said:I don't have the novelization handy but my recollection is that it is "Plagueis." That means it's probably spelled otherwise.![]()
historian said:The d20 effort isn't bad, but IMO, too many of their character write-ups are clustered around the same level of power. For instance, only one or two levels separate Vader and Sidious (seems like Vader is 18th or 19th and Sidious is 20th). There is also the issue of what to do with characters above 20th level, although I think the unofficial answer is to continue extrapolating class benefits beyond 20th. However, I think that there is a greater disparity in power between classes than standard d20 fare (the Jedi and Sith classes, for example, benefit from several abilities -- such as enhanced base lightsaber damage -- that other classes don't get), so the "clustering" might not be as tight as it would seem.
Anyway, I prefer to think of Yoda and Sidious as having distinct, but not insurmountable advantages over say Obi-Wan and Darth Vader (something like CR 30 vs. CR 20).
historian said:It really did a nice job of capturing the feel of the Original Trilogy I thought. I have several of the D6 books.
historian said:Incidentally, I've found that the D6 system readily (almost obviously) converts to the old Marvel system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.