• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The (new) Immortals Handbook Thread

Hi all! :)

Sorry I've been dragging my heels. Had the flu (or at least a bad cold) this week. The U.K. and the U.K. have both been hit by cold spells this week it seems. :p

I'm almost finished with the bestiary (preview yes).

I just want to ask Aquarius Alodar to please STOP bumping this thread. I fully appreciate the interest, but I did ask you before, I'm asking again. Please don't make me repeat myself a third time.

Not only is bumping disrespectful to other threads, it also has the added annoyance of ballooning this thread unnecessarily with useless posts that serve no purpose.

DON'T reply to this post of mine. DON'T post wishing me a fast recovery (I'm a big boy, its just a cold I'll be okay by tomorrow). This thread is for IMMORTALS HANDBOOK questions. If you want to talk to me personally you all can find my email on the website. This thread doesn't need bumped, I don't want it bumped, so don't bump it.

If you have a legitimate question, or advice then I'm happy enough to reply. But I don't care if this thread sinks to the second page. I'm sure once I get the preview finished and out there we'll have lots to talk about. Until that time its okay to just let this slide.

Thanks all for the continued support.
 

log in or register to remove this ad

The creature wears only a loin cloth to hide its modesty, though a huge black spiked chain orbits its body like some unholy flying serpent hunting for prey.

I think this should read "The creature wears only a loin cloth to protect its modesty, though a huge black spiked chain orbits its body like some unholy flying serpent hunting for prey."

I mean, if it's hiding its modesty, then it's showing the whole biz, isn't it?

--G
 

Hey Goobermunch! :)

Goobermunch said:
I think this should read "The creature wears only a loin cloth to protect its modesty, though a huge black spiked chain orbits its body like some unholy flying serpent hunting for prey."

I mean, if it's hiding its modesty, then it's showing the whole biz, isn't it?

As far as I can tell (and I may well be wrong?) it would have no reason to be 'modest' unless it was naked. So the loin cloth hides its modesty. But I sort of see where you are coming from on that, its a touch confusing, I'll think about changing that sentence altogether.

Thanks for the help. :)
 

Just in case you guys missed this on the front page - the CR/EL relationship pioneered by Upper_Krust for the Immortals Handbook has been put into a very elegant form by Bad Axe Games an is available for free for GM's day: http://www.enworld.org/showthread.php?p=2077536

Plus you can check out some of the history of this method (and some variations explained by Cheiromancer at the bottom of the page) by following a link I posted in said thread.
 

Upper_Krust said:
As far as I can tell (and I may well be wrong?) it would have no reason to be 'modest' unless it was naked. So the loin cloth hides its modesty. But I sort of see where you are coming from on that, its a touch confusing, I'll think about changing that sentence altogether.

How about "To cover its penis?"
 




Fieari said:
So, S'mon...

What DO you give a PC that has everything, anyway?

This turns out to be a much harder question than first anticipated.... :)

I think my answer though boils down to though is that beyond the geegaws & XP, what matters is "Making a Difference" - the ability to create a lasting impact on the campaign world or (for deities) the Multiverse. For me that's why published 3e high level scenarios like Bastion of Broken Souls seem so pointless, they take place within a hermetically-sealed bubble with no impact on the pre-established multiverse. This contrasts with an OD&D Immortals scenario like Wrath of Olympus where the PCs' epoch-making actions can create a golden age of peace on Mystara, the _primary campaign world_ of the game! The 1e AD&D 'Throne of Bloodstone' series stands somewhere between the two - killing Orcus & scratching him off the Monster Manual is nice, the campaign pretty much takes place in a vacuum - the lands detailed didn't exist before that campaign, which lessens its impact, though the published FR Bloodstone Lands pack letting you play on in liberated Damara is nice. For deity PCs, I think the pure acquisition of treasure & XP per se rapidly becomes pointless, like a superhero comic with nothing but fights. The PCs' actions need to have actual and long-term impact on the multiverse or they're not really worth playing through.

(Craig - you can post this & the post below to Immortalshandbook.com as my 'article', I may expand on it later).
 
Last edited:

Example from our campaign:

At the climax of the original 'mortal' campaign, the now-quasi-deity PCs Thrin & the elf wizardess Darra faced off against 2 of Graz'zt's Chaos Champions (I think it was Raistlin the Archmage of Dragonlance fame & some quasi-deity Cleric woman, Ralkinsa Darkflame was her name I think) on the Plane of Concordant Opposition in a duel hosted by the Norns, a battle for the Orb of Albinus. The Orb was a powerful artifact that enabled the user to summon _anyone_ in the multiverse. Victorious, they forced Graz'zt (scared they'd use it on him - this was before Prince Graz'zt became King of Demons, he was quite beatable) to sue for peace and forged a non-aggression treaty ratified by the Norns (you don't want to break those). This saved northern Ea from Graz'zt's demon armies.

Then they (using the Caves of Ningauble) travelled to south Ea (incidentally also into their future), activated the summoning field and summoned Kolltirion, the evil Arch-Lich whose Red Wizards had conquered the Old Imarran Empire a century before. They planned to assassinate him - what they didn't realise was that _he_ could now summon anyone too, and promptly summoned his goddess, Hel! Darra summoned her own goddess Isis, who wasn't too pleased to find herself facing off against a very annoyed Hel! They then collapsed the summoning field so they could escape this mess, not realising that to maintain its power the Orb would absorb & destroy the soul of one of the summoners within it. I remember rolling a d6 - 1-2 Thrin (summoned Kolltirion), 3-4 Darra (summoned Isis) and 5-6 Kolltirion (summoned Hel). Rolled a 5. :)

The PCs escaped, Kolltirion was dead, throwing his evil empire into chaos and eventually leading to its defeat in the Albine-Thrinian invasion 17 years later. Furthermore the two new godlings had just won themselves the lifelong hatred of Hel - and Hel lives a _very_ long time...
 

Into the Woods

Remove ads

Top