Tequila Sunrise
Adventurer
In the interest of establishing more go-to leader stuff -- well, partially at least -- I'm writing this undead horror for my Savage Tide conversion:For the Leader, maybe you might consider some example "Leadership" go-to powers? The most common seem to be Aura X= +AC/Defenses/Hit/Bonus; Special Attack=Ally gets bonus, and some quick guidelines on how to balance bonuses? That would be helpful addition I can help set up.
Hyukuva, Once-Cursed
Level 3 Leader
Small or Medium Natural Animate (Undead)
Initiative +2
Dark Vision
HP 44; Bloodied 22
AC 17, Fort 15, Ref 13, Will 17
Resist necrotic 5; Immune disease, poison
Speed 6
Traits
Bolster Undead (Aura 5)
Undead allies within the aura gain a +2 power bonus to attack rolls. Whenever the hyukuva takes radiant damage, this aura is suppressed until the start of its next turn.
Standard Actions
Slam At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d8 + 6 damage.
Necrotic Dart At-Will
Attack: Ranged 10 (one creature); +6 vs. Reflex
Hit: 1d8 + 6 necrotic damage.
Hyukuva Curse Use or Lose 4-6 (Zone)
Attack: Area burst 1 within 10 (enemies within burst); +6 vs. Fortitude
Hit: 1d8 + 6 necrotic damage.
Effect: The curse creates a zone that lasts until the encounter’s end. Enemies within the zone grant CA.
Str 14 (+3), Con 14 (+3), Dex 10 (+1), Int 10 (+1), Wis 18 (+5), Cha 18 (+5)
Bolster undead gives the PCs great incentive to take this guy out, and his curse creates extra tension. ("Oh



