D&D 4E The New Monster Math, Explained and Expanded


log in or register to remove this ad

Tequila Sunrise

Adventurer
Glad to hear it!

There are paragon-level warlord powers that let you do the same thing. Also, there's a heroic level warpriest power (Essentials 1) that lets you do something similar. All those are daily powers however, so presumably they should be encounter powers for monsters.
Most certainly. I guess monster lazylords make me nervous because while the worst way a party can abuse lazy powers is with E-PCs with cheesed out basic attacks, a DM could really abuse them with elites and solos. Imagine an elite brute plus 8+ minions that all have even basic lazy powers. It would give a whole new meaning to the phrase "Take out the pawns first!"

Also, I can't think of an elegant way to scale lazy powers by caste.
 

Terrance888

First Post
Minion: Grants 1 Adjacent Ally Basic attack at -X to hit
Goon: Grants 1 Adjacent Ally Basic attack
Standard: Grants X Adjacent Allies Basic Attack or Grant 1 Ally next to attacked enemy
Elite: Grants All Adjacent allies wtihin (small range) Basic Attack
Solo: Do not need lazy lord attacks. They themselves are the lord.

Example?
 

Tequila Sunrise

Adventurer
Minion: Grants 1 Adjacent Ally Basic attack at -X to hit
Goon: Grants 1 Adjacent Ally Basic attack
Standard: Grants X Adjacent Allies Basic Attack or Grant 1 Ally next to attacked enemy
Elite: Grants All Adjacent allies wtihin (small range) Basic Attack
Solo: Do not need lazy lord attacks. They themselves are the lord.

Example?
The big problem is that the effectiveness of a lazy power is proportional to both the user and the target. For example, say a minion has a power which grants one ally an attack at a -5 penalty. That makes the math work out alright, assuming the target is a standard monster. But if the target is another minion, the power is just about useless; and if the target is a solo...well, it's still a swingy situation.

The only solution I can think of is something like "One ally makes an attack. If it's a minion, it gets a +5 attack bonus...yada yada...if it's a solo, it gets a -5 penalty." The modifiers would have to vary based on both the user's caste and the target's caste. And that's a stretch to make sense of, within the game fiction, as well as being kind of a nuisance.
 

Arlough

Explorer
Don't make it "Attack +/-X", make it something like "Target ally makes the following attack: +[lazy based number] vs. [appropriate defense]; Hit: [lazy based damage die and/or effect]"
Basically, treat it kinda like a alchemical attack where the leader determines all the stats, and make it a bit better to do that than for the leader in question to make the attack itself.
Or, to put it another way, have the leader make an attack as though it were standing where its target ally is standing.
This should work for minions through solos, and would be a cool power for the upper caste leaders while still being appropriately limiting for the lower caste leaders.

Sent from my Nexus S using Tapatalk 2
 

Tequila Sunrise

Adventurer
Don't make it "Attack +/-X", make it something like "Target ally makes the following attack: +[lazy based number] vs. [appropriate defense]; Hit: [lazy based damage die and/or effect]"
Basically, treat it kinda like a alchemical attack where the leader determines all the stats, and make it a bit better to do that than for the leader in question to make the attack itself.
Or, to put it another way, have the leader make an attack as though it were standing where its target ally is standing.
This should work for minions through solos, and would be a cool power for the upper caste leaders while still being appropriately limiting for the lower caste leaders.
This. Is. Brilliant. So simple, so elegant. Brilliant!

Can't believe I didn't think of it. :blush:
 

Looking forward to your report, Psi.

Due to real-life issues, it took me a ridiculous long time before I could run another game.

I tried it and ... it made no difference. This is probably because my PCs (and therefore the monsters they face) are heroic level and so only have one recharge power. Only a few controllers might have had more than one recharge power, and they didn't face those.

The proposed house rules need to be tested at paragon level, or with some really complex monsters.

On an unrelated note, the PCs have been drained of surges twice. Took me only 8 levels (about 24 sessions) to figure out how to do this. PCs were reduced to 0 (the cleric!), 2 (fighter had Durable, so really 0), 2 and 5 (the paladin, who had used Lay on Hands 3/day due to a really high Wisdom score).
 

Tequila Sunrise

Adventurer
I tried it and ... it made no difference. This is probably because my PCs (and therefore the monsters they face) are heroic level and so only have one recharge power. Only a few controllers might have had more than one recharge power, and they didn't face those.
...Well that's anticlimactic! You couldn't have thrown in a few minionized great wyrms in there somewhere? ;)

More seriously, I've been meaning to do some high level play testing but my attention has been elsewhere. *sigh*
 

brad-pet

Explorer
Hi
Maybe someone can help me... I really like "Marvelous Monsters" pdf but I do not understand how Solo Resilience works. What does mean "It takes 1d6 [per tier] per condition" ?
Thank you
 


Remove ads

Top