which is covered by proficiency bonuses on weapons. You are putting forth that sense non-weapon users attack NAD's that they should do less damage while having a similar chance to hit. That is preposterous.
Zinovia- fantastic awesome guy of October/09
Oh, I don't allow warforged either. They need to stay in Eberron where they fit in very well. No sentient robots in my fantasy world please. The restrictions were not done to limit player options so much as to preserve the flavor of that game world. I think that there are a good variety of options for them to choose from still, especially with the addition of the PH2 races.
Well, the MM section starts with a disclaimer 'use at your own risk' and stresses they've included the stats primarily to create npcs.I don't see the MM character stat writeups on all of those as necessarily being solely for NPC's. They seem to be options that the DM might choose to allow for PC races if desired.
I guess a WotC apologist is born every day. Sorry, but I'm not gonna bite; this thread is too valuable.This is just none-sense. ... You crack me up dude.
To make a long story short: This game is all about fun. That fun is achieved by group harmony. For ex, if player A does 2x the damage of player b, and they are both strikers, player b is going to feel inadequate.