The new, shiny "Stuff I Have/Would Ban" thread!

Oh, sure. It's more likely that it's a swordmage just doing something crazy like layering it on sword burst along with everything else though. I mean, it's totally possible to spend a good 8-10 feats on boosting an at-will. :)
 

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which is covered by proficiency bonuses on weapons. You are putting forth that sense non-weapon users attack NAD's that they should do less damage while having a similar chance to hit. That is preposterous.

The higher level you get, the bigger the discrepancy between monster's highest and lowest stat tends to get (like it does with players).

By the time you get to paragon, the average gap between AC and a monster's lowest NAD is probably more like 4.

Just off the top of my head, my PCs fought griffons in my game last Sat. Griffons are level 8, AC is 19, Will is 14, Ref 15(IIRC).
 

Balancing increasing monster defense disparity with optional damage bonus items for builds that target higher defenses seems contrived at best. Completely misinterpreted at worst.
 


Oh, I don't allow warforged either. They need to stay in Eberron where they fit in very well. No sentient robots in my fantasy world please. The restrictions were not done to limit player options so much as to preserve the flavor of that game world. I think that there are a good variety of options for them to choose from still, especially with the addition of the PH2 races.

Few of the races of D&D exist exactly like they are in the core skinning in my game world.... I allow incredibly liberal re skinning your lucky innocuous hero doesn't have to look at all like a halfling :lol:

The ability to resist dying by warforged matches up nicely with a couple of character concepts like somebody wanting to play one of the Immortals of the Gathering (see Highlander). Or somebody else wanting to play a Constructed Rock Dwarf.

I think banning something would be a sign my imagination had failed ;-)
 

I don't see the MM character stat writeups on all of those as necessarily being solely for NPC's. They seem to be options that the DM might choose to allow for PC races if desired.
Well, the MM section starts with a disclaimer 'use at your own risk' and stresses they've included the stats primarily to create npcs.

I have no idea what's going on on the CharOp boards because I refuse to visit them. I only hear about them if someone here mentions them. If I ever caught a player trying to use one of their infamous rule-twisting builds I'd probably kick him straight out of my game.

I'd allow any races that received a new writeup, like minotaurs, but nothing straight out of the MM. The dragon writeups have been rebalanced to be on par with the PHB races.
 


To make a long story short: This game is all about fun. That fun is achieved by group harmony. For ex, if player A does 2x the damage of player b, and they are both strikers, player b is going to feel inadequate.

i disagree with this. We have two strikers in our group a barbarian and an avenger the barbarian deals way more damage and the player of the avenger doesnt feel inadequate at all. because if he wanted a character that dealt as much damage as a barbarian he would have made a barbarian not an avenger. they are both strikers and the barbarian deals more damage and the avenger isolates and destroys foes one at a time.


i dont ban anything, because nothing has been a problem in my game. but then again not a single has an ability score above 18 at third level so i cant say they have have abused anything, oh and our barbarian does have a bloodclaw mordencrad and has used it two times in twelve encounters. both times were against the "boses" of the fight.
 
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I didn't actually have to touch the Epic/Parago boosting defenses since nobody seemed to actually WANT to take them...

I asked my players and nobody really thought it was needed even with the monsters hitting them on a 7 or 8 wthout combat advantage.

I have Bloodclaw, Reckless, Radiant banned.

I instituted the rule that penalties don't stack AND thus, they can't combine penalties from the same type (no two penalties from items)

White Lotus I'm slightly ok with....To get the at-wills to be etter than encounters, you got to spend some feats on those and if a player is willing to do that, good for him.
 

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