Happy Monkey
First Post
A book on home campaigns. What heaps of us use.
Mass combat, stat blocks for company v company, so the dm doesn't have to roll % or guess. Give at least a bit of structure to war but keeps it in the background.
Suggested rules for high & low magic campaigns. Discusses the pros and cons. Mods to CR to compensate, changes in treasure tables.
Variant rules for leveling abilities instead of magic item reliance. Probably somewhere in the middle rather than making magic items redundant. 20th level character is still somewhat potent if stripped.
Mass combat, stat blocks for company v company, so the dm doesn't have to roll % or guess. Give at least a bit of structure to war but keeps it in the background.
Suggested rules for high & low magic campaigns. Discusses the pros and cons. Mods to CR to compensate, changes in treasure tables.
Variant rules for leveling abilities instead of magic item reliance. Probably somewhere in the middle rather than making magic items redundant. 20th level character is still somewhat potent if stripped.