For the most part of D&D, the PCs faced humanoids who mimic fighters, rogues, wizards, and clerics. Many times in multiple editons, the game has tried to give the monsters on the DM's side some of the features of the nontraditional classes to various degrees of success and failure.
So how has 5th edition handled it? Have you created any enemy warlocks, sorcerers, monks, barbarians, etc. Do you have any experiences with them? Any predictions?
I've made a basic warlocky "hexer" to fill out a band of hobgoblins. No patron power or boon. Just 2 scaling spell slots and the meanest cantrip eldritch blast. It was so easy to run as they only have a couple slots. So they go down to cantrips quick and all sides (players and DM) can estimate their potential damage.
I could only imagine if I gave them a pact or boon. A warlock could surprise a rogue who thought they were all smart and picked on them with a Thirsting lifedrinker pact greatsword.
So how has 5th edition handled it? Have you created any enemy warlocks, sorcerers, monks, barbarians, etc. Do you have any experiences with them? Any predictions?
I've made a basic warlocky "hexer" to fill out a band of hobgoblins. No patron power or boon. Just 2 scaling spell slots and the meanest cantrip eldritch blast. It was so easy to run as they only have a couple slots. So they go down to cantrips quick and all sides (players and DM) can estimate their potential damage.
I could only imagine if I gave them a pact or boon. A warlock could surprise a rogue who thought they were all smart and picked on them with a Thirsting lifedrinker pact greatsword.