D&D 5E The nontraditional classes as enemies

Minigiant

Legend
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For the most part of D&D, the PCs faced humanoids who mimic fighters, rogues, wizards, and clerics. Many times in multiple editons, the game has tried to give the monsters on the DM's side some of the features of the nontraditional classes to various degrees of success and failure.

So how has 5th edition handled it? Have you created any enemy warlocks, sorcerers, monks, barbarians, etc. Do you have any experiences with them? Any predictions?

I've made a basic warlocky "hexer" to fill out a band of hobgoblins. No patron power or boon. Just 2 scaling spell slots and the meanest cantrip eldritch blast. It was so easy to run as they only have a couple slots. So they go down to cantrips quick and all sides (players and DM) can estimate their potential damage.

I could only imagine if I gave them a pact or boon. A warlock could surprise a rogue who thought they were all smart and picked on them with a Thirsting lifedrinker pact greatsword.
 

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My groups DM threw a couple of raging barbs at us one session. Pretty fun.

I like the idea of the non-traditional enemies. Maybe the PC's meet up with an Evil adventuring Party. Evil Half-Elf Bard, Evil Halfling Rogue, Evil Drizz't Clone, Evil Cleric Healbot.
 



Once I get the CR rules understood firmly, I'll be using lots of Eldritch blasters, kinda wished more fiend types had that as an attack than other grab bags of spells.

Were they bear-totemish barbs resistant to all but psychic?
Uhg, that's pretty much doubling their HP since psychic is very uncommon damage.
 
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Illusion focused bards are one of my favorite villain classes. We call evil bards "harbingers" as the bard equivalent of "blackguard" and I use them regularly because they make good puppet-master villains.
 

Once I get the CR rules understood firmly, I'll be using lots of Eldritch blasters, kinda wished more fiend types had that as an attack than other grab bags of spells.

Uhg, that's pretty much doubling their HP since psychic is very uncommon damage.

Only at low levels. I's only 50% more HP level 5-10. And no change 17+.
 

I used a fiendish bladelock as a boss in a recent session. Almost TPK'd the party. Devil's Sight + Darkness + Armor of Agathys is a hellish combo to deal with, unless the party can counter/dispel it.
 

My newest hobgoblin clan is:
1cleric level 7
2 paladins level 6
4 wizards level 5
8 druids level 4
16 fighters level 3
32 rangers lvl 2
64 warlocks lvl 1
128 regulars
 

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