The Official Welcome Thread

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Arthur said:
Hi guys. I'm glad to be here with you. I've been a troll for a while - reading and learning. I thought I should finally sign up.

I started playing D&D around 1980. I played and really loved Gamma World shortly after my first D&D experience. I'm looking forward to discussing what's available and going on with fanstasy and sci-fi gaming.

Hey, welcome! :D

Just so you know, you were prolly actually a lurker. ;) Trolls post trying to inflame arguments.
 

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Hello!

Hey everyone, just saying hi. I'm a new 3rd edition player, this is my third attempt to get a group together but hopefully this time I'll be succesful. Also, I tried to make a thread but it wouldn't let me, so if I can't get that sorted out I may just edit my thread into this post.

Edit: Yep, my broswer goes to a blank page when I try to 'submit new thread'. :\ Maybe somebody could post this for me?


Excuse me if I'm being too brief, but I'm studying for final exams at the moment ;) . I've tried to get a DnD group together for a while now, and I've always wanted to play the spellcaster class. I was always set on being a wizard, particularly a gnome illusionist, because the sorcerer class always seemed kind of nebulous. It always seemed to me to be a kind of 3/4 wizard 1/4 fighter. This being in that a sorcerer focuses on arcana but does not have the complication (or effectiveness) of a wizard, trading this in for a mild fighting ability. Is this true? As I prepare for my first game I look through the players handbook and am starting to see complications that make the wizard seem very rigid. You need to study and prepare your spells ahead of time, meaning you need to know what you will use before the situation arises. This seems difficult to me, as do things like copying things into my spellbook. The wizard class has started to seem encumbersome, and I look to sorcerer for the solution, but sorcerer seems as ambiguous as ever.

Which class better benefits a party of four? (Fighter, Cleric, Rogue, Spellcaster?) Does the sorcerer's accesibility and flexibility make him more useful to a small party of newbs? Or when only taking one spellcaster is it better to go for the most powerful option, despite the difficulty?
 

Hello...

Although I enjoyed playing Avalon Hill games as a kid (Midway/Panzer Blitz) my adult gaming started with Magic: the Gathering in the late 90's after I saw a local news story for ProTour LA when that event was being held on the Queen Mary (a big art deco era ship) in Long Beach California. Bought the 5th Edition starter set and tried to learn the game at a comic store in Pasadena. Met a playgroup in Orange County and we have played almost weekly for a number of years now; that makes me a "casual, multi-player" Magic enthusiast. I also enjoy the artwork on the cards themselves, so much so that I have written Magic art reviews on a prominent independent website.

As Magic has evolved through the years the other guys have grown weary of buying new cards and dealing with the ever-changing and sometimes nonsensical mechanics they introduce to keep the game "fresh." That, plus they really screwed the pooch with the redesign of the cardface (yick!!!). The rest of the guys had played a lot of D&D throughout the years so I reluctantly gave it a try with them as a respite from Magic. I actually had to overcome the "stigma" thingy... I was prejudiced against the game from what I had heard about it. Glad I tried it though; it is a great game with endless possibilities for engagement on many levels. We play 3.5 (the others were more old school, so many of the changes were hard for them to swallow). Note also, I probably would not like the game if it had not been for the introduction of the D&D Miniatures/Skirmish game - we played that at first as a Magic replacement.

I enjoy many aspects of this game, but despite having lurked for a while here I am just now posting my "hello" introduction. A main motivation there is that I have been recently intrigued by the discussions of "the core story." I am also interested in game theory, and in particular I am interested in the application of Object Oriented Design principles to games in general and D&D specifically. There is a lot of rich territory to explore there, and I have a couple of ideas for posts on the subject brewing in my head. More to come...
 
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Hi,

On the first day of school a long time ago I asked the guy seated next to me if I could look at the cool book he had with a bunch of monsters on it. His name was Troy, and the book was the AD&D Monster Manual (1E).

So, me being here is all Troy's fault.
 



Mad Professor Ludlow said:
Hi,

On the first day of school a long time ago I asked the guy seated next to me if I could look at the cool book he had with a bunch of monsters on it. His name was Troy, and the book was the AD&D Monster Manual (1E).

So, me being here is all Troy's fault.
Should we be happy or angry for Troy? ;)
 

ArgentGryphon said:
What does the world have against lurkers. Can't we just give luking a chance?
There's another thread on this, which disappoints me. I think the lurkers are just as, if not more important than the posters. Posters want to listen to themselves talk. Lurkers actually use the site for what it's for. They're the epitome of what the site is designed to do -- inform.

That being said, I like seeing people with low post counts. It usually means their posts are more significant than the others'. They only post when they think they have something worthwhile, whereas others (like me sometimes) like to waste time with jokes.
 

Windwalker is fair and fun

I have been playing a windwalker since November 2003. I love the class and it's a lot of fun. it balances out because divine spells do not have the damaging power of arcane. Divine spells are mostly defensive, healing, and combat boosting. So a good cleric needs high base attack bonus in order to do damage. The saves for Windwalker are weak and worse than a normal cleric. The skill requirements are strange and the god Shaundakul has few followers. Most people prefer stronger gods with better powers such as Mystra, Shar, Selune, Kelemvor, Lathander, Cyric, Tyr, and Chauntea.
Plus all the traveling my character has done in his time is ridiculous. Some D&D players would hate me because i always have to help travelers and do missions for my god. I usually need help because it's way too much to handle on my own. So the campaign can get side-tracked because of my character. Sometimes i even have to give up valuable items or large amounts of money to help people. In the end, it all balances out, trust me.
I love the Windwalker, but it takes a lot of work and dedication to play this character. I have posted my journal in case you want to read it. It's long but very detailed and tells all about my travels as a windwalker.
 
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