gamerprinter
Mapper/Publisher
I like how everyone is assuming kitchen sink worlds are terrible to play in, or that they get old after a while. I like kitchen sink worlds in some regard, I'm in the middle of making my own! I guess the way to make sure that it's different rather than just more of the same is to find some twist in traditional settings and make it something far more interesting. One of the things i've done is have desert dwarves as an analog for the near east asian (i.e. turkey, isreal ect.). Elves in my world, or at least a far east asian analog, have a twist where when they go into battle, they have two self-portaits on their person as a type of funeral rite, as well as a way to determine who they were. Little weird things like that can easily change how one sees the world, and keep i fresh and interesting.
That all said, the Forgotten Realms is way too much for anyone who wants to catch up, especially since they focus on their north east corner most of the time
I never said a kitchen sink has no value, I simply stated not everyone requires one to play D&D. I'll add that not only don't I use kitchen sink settings, but not one setting in 30+ years included elves, dwarves, halflings, gnomes of any flavor. There are far more interesting races of the imagination as well as from folklore beyond the Tolkien-esque/D&D races. I'd rather use minotaurs for militant, dungeon building race instead dwarves for example.
Probably my biggest turn-off for most published kitchen sink settings, is that its often a cross between analog Earth and Middle Earth - every world seems to include a different flavor of elf and dwarf, instead of building specific cultures for specific geographical niches. Its the lack of imagination that sullies such settings for me.