The only one that can pass for human is the Drow?

Ok, to the OP's intention, I think I might know, I'm the OP

Dragonborn are indead a widely recognized race in this setting, the starting town is 30% Dragonborn and the dragonborn are in charge of the church there.
Tieflings are well known, just not well liked.

I may pull the mob with torches and pitchforks on them once, but won't be a common thing at all.

I do love the comedy troupe Idea.


Sorry I wasn't clear enough in my description, I was looking for not a way to harrass them into picking another race, I was just looking for suggestions on some situation that they would need a human in the party and couldn't pull it off without alot of disguise.

Sorry didn't mean to start an edition war.
 

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I don't understand the glee with which people put forth this idea. Is it really fun for you as DM to constantly harass your players about their characters? Wouldn't it just be better to ban 'goofy' races and be done with it? Is it Tolkien Fantasy V Other Fantasy raging?

I just don't see the fun value inherent in sending mobs after your players for picking non-Tolkien races. Maybe for a one-shot, but there's no way I'd put up with it in an ongoing campaign. You don't want me to play a Gnoll in your game? Just come out and say it already. Don't passive-aggressively snipe at me from behind the DM screen.

This isn't being passive-aggressive. It's working off the general Xenophobia of humans, in a mostly human world. It's how the world works. If they don't like it, they can play a different race. Some campaign settings aren't like this, some are. Certainly I'd let the players know ahead of time of the risks.

It doesn't mean it doesn't also have advantages- the minotaur is going to be pretty dang fearsome in most human cities, and becoming famous (or infamous) will be much easier.
 

..two dragon borns, a drow, a tiefling, and a minotaur walk into a bar..

Sorry didn't mean to start an edition war.

You didn't.

Anyways, looks like the tiefling, drow, and minotaur are way more likely to start a riot than the dragonborn in the setting you describe.

As for a town where its all humans and they are violently racist (or speciest) against others? Like others said - drow or tiefling.. With a crap-load of makeup (do drow have pupils, irisis, or even white eyeballs in your world?), head covering and poor lighting.

Stogoe said:
I just don't see the fun value inherent in sending mobs after your players for picking non-Tolkien races. Maybe for a one-shot, but there's no way I'd put up with it in an ongoing campaign. You don't want me to play a Gnoll in your game? Just come out and say it already. Don't passive-aggressively snipe at me from behind the DM screen.
I had a GM tell me that I could play a lizardman once. Then he killed me in the first game before the adventure because I was a lizardman. I swear to the maker that there was no grudge between us, we barely knew each other at that point!
 

It's working off the general Xenophobia of humans, in a mostly human world. It's how the world works.
It doesn't seem to be DarwinOfMinds campaign, though. It#s certainly not the implied setting either. The core races are common and have a rich history. Due the various big empires build in the past that combined multiple races, the races are more mixed.

Of course, maybe DarwinOfMinds problem is that this wasn't his idea of the world. In that case, a warning might be appropriate. But then - how likely is it that mobs go after an entire group of "monsters"? Isn't it more like in those Wild West movies, where the feared villain or a criminal gang of cowboys approach town (or maybe just a suspiciously looking foreigner) and everyone leaves the street. Upon entering the bar, the piano player stops playing, as everyone looks in awe and fear to this strange troupe of wanderers, until one of them looks at them too angry - or cracks a joke.
 

My "problem" (although I don't really consider it a problem) is I'm using to thinking in terms of human only and often forget about other races when making a setting. This time around I took alot of care to include places for as many races as I could, and backstory (that'll never get read) on the histories of how the races got where they are. And well, I guess my players took that as open endorcement (it was)


Honestly I just expected at least one human.
 

My "problem" (although I don't really consider it a problem) is I'm using to thinking in terms of human only and often forget about other races when making a setting. This time around I took alot of care to include places for as many races as I could, and backstory (that'll never get read) on the histories of how the races got where they are. And well, I guess my players took that as open endorcement (it was)


Honestly I just expected at least one human.

Maybe this gives you an excuse to expose a lot of the human history in your campaign - assuming that is still an important part in your setting. Non-Humans are less likely to know - assuming there is still some isolation going on.
 

With two dragonborn in the party, I would probably set my campaign focused on them (give them the majority rule in the world or something). Set humans as the minority, which also makes them highly xenophobic. That way, most of the places they go (other than the poor tiefling who is constantly under the suspicion of every dragonborn) they're sort of welcome.
 

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