The only player is a ftr, who does not have enough magic

In a single player game I'd probably opt for a gestalt character. If you're generous with the ability scores, even a monk/sorcerer might be a possibility, but there are several other combinations possible that help with both, will saves and spell availability.
 

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She already seems to have an awful lot of items for 5th level.

Instead of giving her more magic, try going the other way: send less magic against her. That way, magic will be rare, powerful, and feared, rather than just another tinkertoy.
 

Barendd Nobeard said:
Am I missing something? How do you get 90 h.p. from a 5th level fighter with a 20 Con?

Even max would be 75 hp (10 (max hd) + 5 (con modifier) = 15 hp/level). The extra 15 hp help a lot! :)

I gave double HD at first level, so that it would be more viable to go on with "real" adventures rather than three goblins in a cave. As an in-game explaination, I decieded that this dwarf was blessed by his clan's High Priest of Moradin, granting him a bonus of extra hardiness (I did not write a spell for this, but gave Ilde a divine health bonus doubling initial hp.
 

tetsujin28 said:
She already seems to have an awful lot of items for 5th level.

Instead of giving her more magic, try going the other way: send less magic against her. That way, magic will be rare, powerful, and feared, rather than just another tinkertoy.

While I can see the advantage of that, we wanted a world where magic was, if not commonplace, at least far from rare. Every village has its wizard or sorcerer, although hamlets may have a mere lvl 1 one, or even an adept.

The items came from a perfectly random treasure check, not one I pre-made, but I am happy with the result.
 

I wish my characters had statistics like that.

Don't forget the dwarven +2 vs spells. That rocks. Dwarves rock. They find it hard to be killed.

Okay. Easy way out 1 - Get an NPC druid or cleric with her. Gives a bit of neccesary healing.

Real way out - Start to play games where the characters wits and intelligence come into play.


You don't have a problem. The only problem you might have is healing - that dwarf is so munched up chances are it will avoid any spell of a wizard of equal level. + 5 on will saves against spells is pretty good - most wizards don't have 20 intelligence you know.


I have this odd feeling that you are being nice to the character, but to equal the challenge are hitting her with stuff beyond her level. Am I correct on this?
 

Give her items that don't rely on Use Magic Device skill, like potions and whatnot. If you need to, make up items like a wand that has a command word instead of a UMD check and so she doesn't need to worry about the failure chance. Has she taken skill focus UMD and a feat to give her +2 on UMD and some other skill (I am sure there is some feat that does that, or make one up).

Don't be afraid to give her items with weird powers, like armor that can heal and other fun stuff that would be useful to have. Is gestalt not an option? Maybe she could have some kind of NPC help her, lower level and worse equipment but someone to help her out, like a bard who wants to record her adventures to recite them in town and get money for the performance, or something like that.
 

Arrgh! Mark! said:
I have this odd feeling that you are being nice to the character, but to equal the challenge are hitting her with stuff beyond her level. Am I correct on this?

Yes, in a way. The character rolled high stats, I rolled great treasure, they could buy great armor and weapons, and I needed to make tougher adventures. Tougher adventures=more loot=more stuff, etc. It started out with awesome rolls, and while I am nice, I need to up the CR of everything.
 

ElvishBard said:
Don't be afraid to give her items with weird powers, like armor that can heal and other fun stuff that would be useful to have. Is gestalt not an option? Maybe she could have some kind of NPC help her, lower level and worse equipment but someone to help her out, like a bard who wants to record her adventures to recite them in town and get money for the performance, or something like that.

Yah, great ideas. I love the healing armor one; it's simple and useful.
 

I would suggest playing the villains to be what they are then. Evil. Ratchet down the average challenge rating and ratchet up the viciousness and intelligence of bad guys. All that Dwarf needs to do is to be netted and Coup-de-graced. This doesn't need to be from a demon, either.


Mages need to be played with intelligence, not as mobile grenade-tossers. What self respecting mage (that could even get to 5th level) wouldn't research their opponent and play to their weaknesses?

Why bother with fireballs when you can melt stone or what not?

The character is strong and tough. It doesn't need more christmas-tree nonsense. It needs to start thinking up cunning plans. Statistically at least it will dominate anything of its level and probably even higher.

Your worry is because you have made an error - ratcheting down the challenge logically and ratcheting it up numerically. When I was young I did this a lot because I couldn't think of tactics. People would wonder why dragons were meant to be so tough when I had the dragons in small rooms barely big enough to fit them and a complete inability to use their best abilities.

My advice is - Use challenges creatively, don't up the challenge and complain when it goes wrong. Especially don't be suprised when higher level magic finishes the game in one fell swoop.


You have one fighter in your game. Make sure it has challenges according to it's strengths and weaknesses, not the strengths of an entire party.
 

Seems to me like your "Fighter" wants to be a Rogue.

She's got a Dex of 18, Masterwork thieves tools, boots AND cloak of elvenkind, and ranks in Use Magic Device.

I'd consider doing a couple of things.

First and foremost, I would consider allowing her to be a gestalt Fighter/Rogue. Essentially, she advances in both classes at once -- she gets the best benefit of all things class-related each time she levels.

In the F/R case, she would get the Ftr HD, BAB, Fort save and feat progression. From the Rogue, she would get the better Ref save, skill points, and access to all Rogue skills as class instead of cross-class skills. All class abilities are gained at once, though the only class ability fighters get is feats. ;)

F/R's rock. I'm playing a non-gestalt F/R and am getting lots of mileage out of him.

Another thing to try is allowing her to be the "boss" of a few supporting NPC's. This comes from the old school D&D days of needing 9 henchmen to follow you into a dungeon to spring traps and absorb hits for you. *G* I'd add from one to three NPC followers to assist her, guide her, be her best friend etc.

Or, you could just give her an item to up her Will save and let the dice fall where they may. *LOL*
 
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