Dr_Rictus said:
It seems like some more specifics would really help. In what ways is she "weak against magic?" Poor saves, inadequate countermeasures against tactical effects, or what? It's hard to know what's "enough" magic in this case.
Here is some her stat block:
Ilde Loderr; Dwarf Ftr5: CR 5; ECL 5; Size M; HD 5d10+25; hp 90; Init +4; Spd 20 ft; AC 22, touch 11, FF 21; BAB +5; Grapple +10; Atk: +10 melee (1d3 + 5, Unarmed), +12 melee (1d10 + 8/crit x3, Waraxe, dwarven +1), +10 melee (1d8 + 5/crit x3, Warhammer), +9 (1d4 + 5/crit 19-20, Dagger), +9 ranged (1d6/crit x3, Shortbow, composite); SA +1 to attack orcs/goblinoids; SQ Darkvision, Stonecunning, +2 to saves vs spells or poisons, +4 dodge vs giants; AL LG; SV Fort +9, Ref +5, Will +3; Str 21, Dex 18, Con 20, Int 14, Wis 14, Cha 14.
Languages spoken: Common, Dwarven, Goblin, and Undercommon
Skills and Feats: Climb +1, Intimidate +6, Jump +1, Listen +5, Ride +6, Search +5, Spot +4, Swim -9; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization.
Possessions: 2363 gp, Amulet of natural armor +1, Boots of elvenkind, Cloak of elvenkind, Gauntlets of ogre power, Dwarven +1 waraxe, Full plate, Heavy wooden shield, Heward's handy haversack, Silver raven figurine of wondrous power, Small steel mirror, Traveler's outfit, Masterwork thieves' tools, Sack, Bedroll, Waterskin, Flint and steel, Hemp rope (50 ft.), Arrows (20), 9 Potion of cure light wounds, 2 Potion of cure moderate wounds, Composite shortbow, Warhammer, Dagger, Shortbow.
What I am worried about is whether she has enough magic at her disposal.
And SBMC, I don't have more players in this particular campaign because this one (and I do have another) is for my younger sister.