tonym said:For example, if there was an evil priest passed-out drunk on the street, bound with chains, a paladin is permitted to kill him right then and there. A paladin kills evil. Mercy is reserved for the "good" people.
In my campaign, a paladin promotes Law and Good -- which often, but not always, involves killing Evil. For example, it might better serve The Cause to see that this priest received the appropriate legal process, in order to showcase that the system works, etc. Mercy is applied where appropriate, whether it be to good people or evil people whose evils are minor.
One of the reasons I have mitigated my initial assessment of the "evilness" of the paladin's actions is campaign history. The campaign is high level (17-18), and there are numerous instances of bad guys conducting late-night ambushes via teleport. Being a little paranoid about the latest nighttime incursion is quite understandable. However, that doesn't excuse the act, just reduces its severity somewhat. That, plus the fact that the paladin's past history involves a lot of chaos and not much evil, has me thinking along Law-Chaos lines rather than Good-Evil lines.
(The indoor assailant did indeed escape via powerful magic; the guarding PC, after being distracted for a moment, drove her off and then remained in the room to guard the paladin's wife in case more attacks were forthcoming.)