Herremann the Wise said:
Tony M,
Do you really play paladins that way?
If an individual is "probably" evil in your paladin's opinion, you have the pre-approval to kill them?
If something turns up on the evil radar (if you choose to use it) then you're free to smite away (whether the smite actually works or not?
And then when you go to use your lay on hands and you can't, you accuse the DM of cutting off your PCs powers for their own amusement or ignorance (based on your previous comments).
Have you had a bad experience playing a paladin?
What you describe seems more like a chaotic vigilante than a LG paladin in a LG city.
A paladin of Heironeous would put equal weight in honor, justice and smiting evil as well as valor and courage. He is following what is expected of him; emotion if anything does not come into it. In this thread's case, it seems that the emotion (anger) of the paladin in fact got in the way of his clear and rational judgment. Whether these actions are enough for the paladin to temporarily lose Heironeous's (the DMs) support is up to the DM. As I said before, it looks like the DM's going down the atonement path (and correctly so in my honest opinion).
Best Regards
Herremann the Wise
Herreman the Wise, believe me, despite my belief that paladins should enjoy a lot of leeway when battling evil, I have never run any paladin as a murderous vigilante. My paladins are generally the classic lawful good, knight-in-shining-armor paladin--with a few significant quirks thrown-in to mix things up.
There are two reasons I think paladins should have a lot of leeway in their battle against evil. One: that's how I interpret the rules. And two: to avoid the creation of a boring seen-one-you've-seen-them-all clone of every other paladin.
I've never had a DM tell me: "For situation A one's paladin must do action A. For situation B one's paladin must do Action B." But this is what a lot of people in this thread are saying. Many people in this thread believe the player of the paladin did a bad job by not having his paladin act exactly like Sir Galahad would act in the halfling encounter.
Not me. Me, I think a paladin can have a lot of Free Will and still be a good paladin.
Okay, imagine this: Fifty paladins have been pre-approved to kill anything they think is probably evil. They encounter the exact same halfling situation. What does paladin #44 do?
In the Original Poster's mind, paladin #44 does what they all should do...which is what Sir Galahad would do. They are merciful to the halfling, curious about his motives, patient, etc. A perfect idealized paladin and totally predictable.
I think it should be up to the player how he roleplays his paladin, and he should not have to worry about the DM yoinking his powers over minor stuff. What would this kind of paladin do in the halfling situation? Who knows? Possibly what Sir Galahad would do. Or possibly snap the halfling's neck. Or something else entirely. Player's choice. As long as the PC still fits the paladin stereotype most of the time, and doesn't cross the line into evil.
I'm not advocating a crazy, bloodthirsty interpretation of paladins. I'm saying, if a player wants his paladin to deviate from the Galahad sterotype a bit, especially in matters of violence, what's the harm?
Tony M