The paper walls, despite all your efforts, remain steadfast.

kreynolds said:

Nah. If you're gonna do it, do it right. The Stronghold Builder's Guidebook has a most excellent recommendation for centralized heating in your home. Basically, a large underground stone room with several wall of fire spells and a network of ducts. I'm diggin' it. :D

That book just ROCKED. It's one of those few things where everybody thought through the implications of what they were putting together, and added in everything they could think of.

Brad
 

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Nah. If you're gonna do it, do it right. The Stronghold Builder's Guidebook has a most excellent recommendation for centralized heating in your home. Basically, a large underground stone room with several wall of fire spells and a network of ducts. I'm diggin' it.

Now I gotta buy that book. I'm an architectural engineer of building systems and want to see how they allocated space for shafts and such, and exactly how they built the HVAC, lighting, and structure for it all. Not that the game has to reflect reality so much, but why did they try? They want to mimic a government office buildings in 3E? What about cooling? Do they have some walls of ice along with some gusts of wind? I wonder if I can bill hours to a project for constructing it in 3E at work...

One of the problems I have is with the permanence spell. Nothing is truly permanent and sometimes things are used up, and IMC permanence adds a multiplier to the duration. So without that spell conditioning spaces becomes more of an issue that is related to spell durations; there is much work to be done for comparison!
 

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