Stormonu
NeoGrognard
Personally, I've never seen the swing-hit-damage fighter as a problem of the game, so mich as a playstyle. I won't deny I like options like disarm, trip and the like, but I don't like the level that 4E brings where every blow has to be named like some bad kung-fu movie.
There's simply times I want to trade a few blows/die rolls with an enemy and move on to the bit of story or adventure and I just don't want to spend a lot of time with a back-and-forth epic struggle.
There's simply times I want to trade a few blows/die rolls with an enemy and move on to the bit of story or adventure and I just don't want to spend a lot of time with a back-and-forth epic struggle.