The party of five

Rogue/Ranger/Fighter (Archer and trapfinder--enough rogue for maxed traps skills but relies upon strength and weapon specialization for damage, not sneak attack)

melee capable Cleric

barbarian 2/Fighter X (tank and damage trader)

Wizard

Fighter/wizard/eldritch knight.

I thought about having a sorcerer instead of the wizard with the multiclassed guy providing the utility stuff, but I decided that the synergy of having two wizards in the same party (they can trade spells) was worth more than the extra spells/day of a sorcerer.
 

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Core:

Human Fighter (Armored Tank)
Human Cleric (Sun & Healing)
Human Roue (Stealth and Traps)
Human Wizard (Generalist)

They are the Fab Four for a reason, and Humans
are the most well-rounded race, good at everything.

The Fifth Beatle (as someone else put it) I would put
as an Elven Druid (Summoner). It gives the exotic
edge to the humans, fits w/ the Elven woodsy concept
and the Druid bring many useful powers to the party.
Including a sixth member (like an f-ing BEAR :eek: ).

Weird Party:

Halfling Monk
Gnome Barbarian
Half-Orc Wizard
Dwarf Bard
Half-Elf Paladin

All play up to the wrong stats, and are just not "normal"
for the stereotype of that race.

:)
 

MavrickWeirdo said:
Half-Orc Warrior (duh)
Gnome Adept (racial spells & alchemy supplement class spells)
Dwarf Expert (weaponsmith/locksmith)
Half-Elf Aristocrat (Social skills, and 480gp starting gold)
Elf Commoner (Hunter/Animal Trainer with elven racial skills & weapon proficiency)

I LOVE this concept. :D
 


MrFilthyIke said:
Weird Party:

Halfling Monk
Gnome Barbarian
Half-Orc Wizard
Dwarf Bard
Half-Elf Paladin

All play up to the wrong stats, and are just not "normal"
for the stereotype of that race.

:)

You've never heard of Dwarven War Chants? ;)
 


Hehe, the party of five I am DMing for is:

Fighter 2/Rogue 1 (who has been focusing on grappling)
Fighter 1/Sorc 2 (who is focused on melee touch attack spells)
Wizards 3
Druid 3
Rogue 3

What a group! I was hoping they would talk to eachother more when they were thinking up what characters to play. I don't think they did... at all.

Hehe... what do you do with this group?
 


I'd go with Barbarian, Fighter, Cleric, Sorcerer, Bard.

This works great for a dungeon crawl and pretty good in an urban setting as long as you keep the Barbarian drunk. :)
 

Olgar Shiverstone said:
Imagine that you're participating in a more-or-less standard low-to-mid level D&D campaign that will run from level 1 to level 9 or 10. Core rules, magic and power levels per standard, mix of town, wilderness, and dungeon adventuring.

If your group tried to put together the most capable team of five PCs, rather than putting together individual characters who might be individually optimized but not work well as a group, what would they be and why for most effective cooperation? And for fun, what would be the most wild set of five PCs that would still be an effective party?


HMM --
Balanced

#1 Human Fighter 8 Barbarian 2

#2 Human Rogue 10

#3 Elf Cleric Domains Elf and Travel (or Luck)

#4 Human Wizard 10

#5 one of Human Druid 10 or Half Elf Bard 10 or Human Ranger 10



wierd

#1 Gnome Ranger 1 Wizard 6 Spellsword 1 Eldricth Knight 2

#2 Half Orc Monk

#3 Half Elf Wizard 5 Arcane Trickster 2 Rogue 3 --

#4 Elf Druid 10

#5 Human Human Fighter 8 Barbarian 2
 

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