lukelightning said:
That wasn't what I was saying. I was saying this wizard had a concept ("non blaster") but encountered a situation in which "blasting" was a good option. A wise person changes tactics if he can. A fighter specializing in kukris may be better of picking up a hammer when fighting skeletons. A rogue who's concept is "I can do what I want" may want to rethink his "mugging old women" priorities if he wants to continue to associate with the party.
When a player says "my cleric concept is a war priest, not a healer, so I won't heal you end of story" then, in the "iconic" party, this is a disaster. In my opinion the player should either moderate his views or make a new character.
Sure, but there's a massive continuum between "never wil cast healing spells ever ever ever, even if it kills me and my friends" and "I'll do all the party's healing." It should be possible to play a character who's far closer to the former than the latter.
And the fact is, a cleric who devotes himself to spellcasting for some other purpose, whether combat, buffing, or divination, should not be expected to expend his spells after combat on healing up party members just because he
can, if there are other options available - because if he does, then those spells are lost by the time the next combat occurs, and he has to take a backseat instead of using his spells for what they were supposed to be used for.
I'm not saying that a cleric who has chosen to be the party's healer has any right to deny that healing, I'm just saying that "party healer" is not the only role the cleric can fill, and if he takes another role, he can't then use all his spells for healing and still be effective in that role.
Clerics have excellent numbers of spells per day, and one of the strongest spell lists in the game even setting asie healing spells. A cleric who specialises in spellcasting areas aside from healing is by no means a second-stringer compared to other primary spellcasters, and the fact that he can also hold his own in melee combat is just a bonus.