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D&D 5E The Path of the Beast, Release the Predator Inside

Herosmith14

First Post
All, right, my 4th subclass in half as many days. I'm proud of what I got here, but that could be bias, so I brought it to you guys. I realize this is very druid/totem warriors, but I did my best to try and give this a fairly distinct flavor(partly by not making it a sub-subclass). I think this spawned from a character concept that utilized the lycanthrope thing from the Haunted One background, but it spiraled into this. I'm open to pointers.

My goals for the Path of the Beast
  • Encourage use of unarmed strikes and natural weapons instead of weapons.
  • Don't infringe on the Druid and the Totem Warrior too much
  • Make it balanced
  • Try not to make the barbarian "the dumb jock" and give him some out of combat abilities
  • Don't step on the toes of any spells or feats too much

Alright, her we go. This is the Path of the Beast(alternate link)
 

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I like the direction, but I think this is a little underpowered as it stands.

Natural weapons should probably trigger automatically when you rage. At the moment it costs your bonus action to enter rage (round 1), then another to create the weapons (round 2), and only after that can you benefit from the dual-wielding aspect.
It gives you some combat power for when your character has been disarmed or lost their gear. But in a regular fight, it just doesn't match up to the option of just continuing to swing a sword.
I'm just pointing this out as a way of saying, you can add more! This ability can be even cooler.
For starters, I'd say:
When you choose this path at 3rd level, your beastly form begins to emerge when you rage, manifesting as claws, fangs, or horns that sprout from your body.
Until your rage ends, your unarmed strikes deal 1d6 slashing or piercing damage and when you take the attack action on your turn you can make one unarmed strike as a bonus action.

For Keen senses, I'd think about removing the somewhat clunky bonus to passive Perception and maybe granting Darkvision (with an extension to darkvision for a character that already has it).
Silent Predator could grant Hide as a bonus action, to give it some combat utility.

I'm liking all these subclass ideas, keep up the good work.
 

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