'The Perilous (Chapter I, II, III, IV)

Belok Half-Giant Rogue/Psychic Warrior

During the break Belok will examine the lock very carefully in preparation for picking it later. He will also check his gear and have something to eat.
 

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Liliana Fighter/Warmage

I will essentially be cleaning and sharpening my scimitar. Going over my bow to make sure everything is in order, making sure all the arrows are still in good condition. I will also at some point make sure my axebeak is taken care of and see if anybody needs help with anything. At some point during the break I would like to study the wood creature and attempt to talk to it and try and find out i it knows anything. Then tend to my axebeak and eat some food and rest for the remaining time.

Spellcraft=12, Knowledge Arcana=24, Gather Information=15
 

Delmar

Delmar nods and turns to Phelen, "It probably has some sort of password or secret passage. I could try some magic detection for the latter, but my eyes aren't the keenest. As for the former, I'm not the cleverest in this bunch.

I've got an Orison
(guidance) that could give some minor help to anyone that would want to try. I guess I'll take a nap and get up for Vespers. I have a feeling this could be a long night."

(I can't post again until tomorrow. I'll prepare 2 detect magics in place of prayer and remove curse. I'll drop read magic and detect poison for an extra Guidance and Detect Magic. Peter, go ahead and control Delmar to keep it moving along.)
 

Sher walks up to the door and calls "We come seeking Shabu, let us enter!"

standing back to see what happens he looks over at the wooden man "property of Shabu" he addresses it "Is there another entrance?"

He doesn't know if it will work but there is always trying.

(during the rest he gets some needed slep, compnsating for the night before. He also whistles to see if Tef (his Axebeak) is in the area
ooc ps can Axebeaks be used in combat
?)
 

Okay, Belok is reasonably certain the lock could be picked. Disabling the magical trap would also be possible, but difficult.

It may take a certain amount of time to knock the door down if picking the lock fails. It looks like a solid door.

Liliana studies the wooden construct. It is a unique design- probably enchanted by Shabu himself, but an animated servant is not an uncommon creation; especially since the region has recently enacted a ban on the buying or selling of slaves within the boundaries of the sultanate. (The ownership of slaves is still legal in the region, and everyone has an opinion on that). She can tell that the wooden servant was definitely not built for combat. It occurs to her (Knowledge Arcana roll) that the ability to pass through restricted areas would be built into a servant- the servant did not set off the trap by pulling on the door, for example. And then she remembers a spell she doesn't have is probably the mechanism for identification- the arcane mark.

The wooden servant itself has returned to acting as a butler. It is currently serving tea from the pot Delmar left to boil when he went about re-praying for his spells.
 


Liliana Fighter/Warmage

Scotley said:
"I wonder we can get the wooden man to stand with his hand on the door while I pick the lock?"

"I am not so sure that would work and I am not so sure you want to risk your life on that do you? I think at the moment our best bet is to try and dispel the trap and then have you pick it. After Delmar casts the dispel magic I would suggest searching the door once more to see if the spell is gone or not. If that does not work do we want to climb the walls or break down the door?"
 

Delmar, Dwarf Cleric

"Belok raises an interesting idea. Does anyone know exactly what he is risking if our wooden friend doesn't deactivate it for both of him. Do we have any means to make him hardier against such magic?"

Provided the group goes with the Dispeling the Door plan, when it's time, Delmar will cast guidance on the lockpick, cast Dispel Magic and finally Detect Magic.

BTW, can anyone aid our intrepid lockpick? In any event, the typical prep is up on page 1 of the OOC thread and Delmar will aid with spells as necessary.
 

Thane, Rogue/Fighter

"I, for one, would be against wanton destruction of property if we can avoid it. Perhaps if the lock cannot be picked, we can simply enter through a window."

Thane is now dressed in banded armor, well maintained but nothing fancy, with a very long sword across his back, a warhammer strapped to his leg, and an oddly shaped sword strapped to his shin.
 

Phelen, Halfling Wild-er

Phelen shrugs at all of the magical suggestions and walks up to the door "Abra cah dabrah, Shabu the mighty, rugs, magic, enchantment, wizard, Shabu the powerful, conjurer, saurian, visitor, money, payment, gambler, bet, winner, luck...." For about 10 minutes Phelen says various words and short phrases to the door focusing on gambling, money, and magic. Assuming none of those work he says "We have a proposition for your owner. We have some cloaks that need enchanting and we were directed here, will you let us see Shabu?" If none of that works he'll give a little shrug and head over to the fire and eat. "No thank you my good stick, Tea is not my favorite drink." He smiles at his own joke and the rests back looking up at the stars. You hear his soft whistle a short while later in the same tune as he was signing back at the Inn.
 

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