(sorry for the downtime, I had to make some maps and I put together a mapping system for future use while I was at it).
Ok, entering the creaking door, your eyes adjust to see what might usually be a luxurious and immaculately kept room. However, it seems a table has been overturned, and some tapestries or wall hangings (it's hard to say) have been pulled down and shredded over in the western half of the room. As your eyes adjust to the dust and gloom, in the glow of the sunrod, you can see what looks like.. a mess. Debris and overturned furniture.
The room is about 25x60. There is a pile of.. body parts? scattered liberally throughout the room- a small heap of armless or partially de-limbed torsos is stacked up behind the table on the west half of the room. You realize quickly that these are made out of wood. Some of them have been painted in lifelike colors, but they are still obviously wood. These seem to match up roughly with what your wooden friend looks like.
The mannequin gives a small jump of consternation and begins trying to tidy up in a fairly useless manner. It pulls a feather duster from a nearby shelf and grabs the nearest piece of debris- a limp wooden arm. It starts turning around in a confused circle, seemingly unsure of what to do. There are a pair of wooden 'saloon' type doors on the north wall hanging just slightly askew.
Phelen touches his face, which has suddenly grown cold with blue gel for a second. He
feels.. or hears.. something in the next room. A moment later, the rest of the group hears a rustling sound.