'The Perilous (Chapter I, II, III, IV)

Thane, Rogue/Fighter

"That works for me." Thane holds aloft his sunrod and enters the tower.

"If any of you have good night eyes, please remember that you can likely see further than I can."
 

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Liliana Fighter/Warmage

(ooc: made changes suggest by group to marching orders above.)

"Well now that we have all that settled on we go. Shall we continue to let the wooden construct lead us onward as it seems more than happy to?"
 
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Belok Half-Giant Rogue/Psychic Warrior

"I agree we should follow the construct as it might help us bypass some defenses." He looks at Thane, "I have very sharp eyes even in dim light and can see quite well thanks to your sunrod. Believe me if I see anything troubling I'll let you know right after I inform my blade." He grins wryly, "but let's hope this is merely a social call."
 


(sorry for the downtime, I had to make some maps and I put together a mapping system for future use while I was at it).

Ok, entering the creaking door, your eyes adjust to see what might usually be a luxurious and immaculately kept room. However, it seems a table has been overturned, and some tapestries or wall hangings (it's hard to say) have been pulled down and shredded over in the western half of the room. As your eyes adjust to the dust and gloom, in the glow of the sunrod, you can see what looks like.. a mess. Debris and overturned furniture.

The room is about 25x60. There is a pile of.. body parts? scattered liberally throughout the room- a small heap of armless or partially de-limbed torsos is stacked up behind the table on the west half of the room. You realize quickly that these are made out of wood. Some of them have been painted in lifelike colors, but they are still obviously wood. These seem to match up roughly with what your wooden friend looks like.

The mannequin gives a small jump of consternation and begins trying to tidy up in a fairly useless manner. It pulls a feather duster from a nearby shelf and grabs the nearest piece of debris- a limp wooden arm. It starts turning around in a confused circle, seemingly unsure of what to do. There are a pair of wooden 'saloon' type doors on the north wall hanging just slightly askew.

Phelen touches his face, which has suddenly grown cold with blue gel for a second. He feels.. or hears.. something in the next room. A moment later, the rest of the group hears a rustling sound.
 

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Belok Half-giant Rogue/Psychic Warrior

Belok reaches out with his Glaive from where he is standing and slowly tugs one of the swinging doors open towards him. "I don't think we're alone here."
 

Belok eases the saloon door open with his glaive and it met with another glaive- a wicked looking weapon made out of blackened iron. And behind that glaive is a shadowy foreboding looking figure.

"The carpets..." a strange, unworldy voice rasps from within. "Tell usss... we tire of this place.."

Another voice crackles from further inside the far room. "Brother, why do you bother asssking mortals? We have met nothing but liessss in this place.."

The first figure nods and then starts through the saloon door, threateningly.

Initiative!

Liliana 25
Shadowy figures 19
Sher Farhid 18
Delmar 15
Thane 10
Phelen6
Belok 5
 

Liliana - Fighter/Warmage (Spells Left 1st/6, 2nd/5, 3rd/1)

Yelling out to my companions as I move to J10 and flip over the table for some cover, "Prepare my friends as we do battle once more."

Strength Check to flip table ontp its side=20

(ooc: I am pretty sure this is all I can do this round unless you will let me cast a spell as well, GRIN. Nice new map btw.)
 
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Delmar, Dwarf Cleric

Unless things change drastically after the shadowy figures' and Sher Farhid's actions, Delmar will move into a flank with his longspear on initiative 15 (I love this dice roller). Currently that would be I-9 on top of the table (+1 bonus to hit?) across from Belok.

"Ye who cower in the shadows, surely you understand the need to illuminate this situation! Why do you resist us, we have no quarrel with you."
 

Phelen

Phelen looks at the shadowy figure with a growing disgust as he thinks of the funny wooden men and the probably fate of their owner and his anger burst forth like a flood unleashed. Stretching forth with his mind Phelen savagely rips away the layers of the beasts will. "Pay for your crimes, monster."

(Mind Thrust - 1 pp Wild Surge for 2 pp 3d10 (Will DC 16); Dmg if fail- 6 http://invisiblecastle.com/find.py?id=41679)
 
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