UniversalMonster
Explorer
Well, I keep checking for an open game that I could get in on during the day, but I've become convinced it will be up to me to run something!
Anyhow, I had the idea about running a D&D 3.5 game set in a world of my own called 'The Perilous'. The campaign area is a vast desert surrounded by tropical savannah and jungles. A crumbling overseas empire still "rules" the area, but in name only. The local government is the rarely seen Minor Sultanate of Vasthani.
The regional area is recovering from a magical acopalypse several decades ago that washed the area in dangerous magical energies, creating undead and abberrations.
An interesting feature of the area is the existence of ancient planar gateways in a few remote places. Once they were supposedly used for some form of travel, but now they are abandoned and inert. However, from time to time they have been known to reactivate at random intervals, stay open for a short time (a few minutes to a few days) and then shut down again.
Meanwhile, you have a trade-town called Windfall, located along a key river. And a small group of adventurers there make their fortune. That would be the player characters.
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32 point buy
5th Level
3300 gp in equipment
Psionics welcome, as are +Ecl races and templates (up to +4)
Rules are 3.5. Books allowed are
Core, Unearthed Arcana, Arms & Equipment Guide, Psionics Handbook (the 3.5 one), Miniatures Handbook (base classes), Monster Manual I, II, III, Book of Vile Darkness. +anything else that you can get approved by me. For example, if someone wanted to play a Shifter or Warforged, I have the info for them from MMIII and that would be fine. I do not have the Eberron setting book and don't plan on getting it soon, so don't make too many assumptions.
In general, I'm very lenient and I prefer WOTC sources. Also, I like dungeons.
All kinds of races are allowed, up to an ECL of +4. The standard races of the area are the standard PHB races +goblins and orcs.
Goblins and orcs are common in the area, although most do not live in towns or intermingle with society. They are usually nomadic or barbarian tribes that range throughout the wilderness areas. A few of them have become very civilized and there are no racial restrictions in the empire. The standard for civil acceptance is the ability to speak common and restrain yourself from breaking the laws-- so it is not uncommon to see an orcish tribe appear in town to buy supplies before moving on to a new hunting ground.
Email me at peter@the-never.net
Thanks for checking me out!
Anyhow, I had the idea about running a D&D 3.5 game set in a world of my own called 'The Perilous'. The campaign area is a vast desert surrounded by tropical savannah and jungles. A crumbling overseas empire still "rules" the area, but in name only. The local government is the rarely seen Minor Sultanate of Vasthani.
The regional area is recovering from a magical acopalypse several decades ago that washed the area in dangerous magical energies, creating undead and abberrations.
An interesting feature of the area is the existence of ancient planar gateways in a few remote places. Once they were supposedly used for some form of travel, but now they are abandoned and inert. However, from time to time they have been known to reactivate at random intervals, stay open for a short time (a few minutes to a few days) and then shut down again.
Meanwhile, you have a trade-town called Windfall, located along a key river. And a small group of adventurers there make their fortune. That would be the player characters.
----------------------------
32 point buy
5th Level
3300 gp in equipment
Psionics welcome, as are +Ecl races and templates (up to +4)
Rules are 3.5. Books allowed are
Core, Unearthed Arcana, Arms & Equipment Guide, Psionics Handbook (the 3.5 one), Miniatures Handbook (base classes), Monster Manual I, II, III, Book of Vile Darkness. +anything else that you can get approved by me. For example, if someone wanted to play a Shifter or Warforged, I have the info for them from MMIII and that would be fine. I do not have the Eberron setting book and don't plan on getting it soon, so don't make too many assumptions.
In general, I'm very lenient and I prefer WOTC sources. Also, I like dungeons.
All kinds of races are allowed, up to an ECL of +4. The standard races of the area are the standard PHB races +goblins and orcs.
Goblins and orcs are common in the area, although most do not live in towns or intermingle with society. They are usually nomadic or barbarian tribes that range throughout the wilderness areas. A few of them have become very civilized and there are no racial restrictions in the empire. The standard for civil acceptance is the ability to speak common and restrain yourself from breaking the laws-- so it is not uncommon to see an orcish tribe appear in town to buy supplies before moving on to a new hunting ground.
Email me at peter@the-never.net
Thanks for checking me out!
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