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The Perilous [OOC]

Well, I keep checking for an open game that I could get in on during the day, but I've become convinced it will be up to me to run something!

Anyhow, I had the idea about running a D&D 3.5 game set in a world of my own called 'The Perilous'. The campaign area is a vast desert surrounded by tropical savannah and jungles. A crumbling overseas empire still "rules" the area, but in name only. The local government is the rarely seen Minor Sultanate of Vasthani.

The regional area is recovering from a magical acopalypse several decades ago that washed the area in dangerous magical energies, creating undead and abberrations.

An interesting feature of the area is the existence of ancient planar gateways in a few remote places. Once they were supposedly used for some form of travel, but now they are abandoned and inert. However, from time to time they have been known to reactivate at random intervals, stay open for a short time (a few minutes to a few days) and then shut down again.

Meanwhile, you have a trade-town called Windfall, located along a key river. And a small group of adventurers there make their fortune. That would be the player characters.


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32 point buy
5th Level
3300 gp in equipment
Psionics welcome, as are +Ecl races and templates (up to +4)

Rules are 3.5. Books allowed are
Core, Unearthed Arcana, Arms & Equipment Guide, Psionics Handbook (the 3.5 one), Miniatures Handbook (base classes), Monster Manual I, II, III, Book of Vile Darkness. +anything else that you can get approved by me. For example, if someone wanted to play a Shifter or Warforged, I have the info for them from MMIII and that would be fine. I do not have the Eberron setting book and don't plan on getting it soon, so don't make too many assumptions.

In general, I'm very lenient and I prefer WOTC sources. Also, I like dungeons.

All kinds of races are allowed, up to an ECL of +4. The standard races of the area are the standard PHB races +goblins and orcs.

Goblins and orcs are common in the area, although most do not live in towns or intermingle with society. They are usually nomadic or barbarian tribes that range throughout the wilderness areas. A few of them have become very civilized and there are no racial restrictions in the empire. The standard for civil acceptance is the ability to speak common and restrain yourself from breaking the laws-- so it is not uncommon to see an orcish tribe appear in town to buy supplies before moving on to a new hunting ground.

Email me at peter@the-never.net

Thanks for checking me out!
 
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I'd like in (a few games I was involved in have died). Any preferences on your side for races/classes etc beyond what has been posted? Also, can we use Savage species and play a monster or just the PC races from the other sources?
 


The Gods:

The Four Elemental Powers: Vaea (Sea), Rahiti (Flame), Hoa-Tanui (Earth), and Emphyrea (Wind).
(see below for entries on these four)

http://charm.the-never.net/charmwiki.pl/Emphyrea
http://charm.the-never.net/charmwiki.pl/Hoa-Tanui
http://charm.the-never.net/charmwiki.pl/Vaea
http://charm.the-never.net/charmwiki.pl/Rahiti

The local recognized gods in the area are the Pharaonic Pantheon.
Horus (Good, Law, Sun, War) Favored Weapon: Scimitar
Anubis (Law, Magic, Death)
Apep (Evil, Fire, Destruction)
Bast (Chaos, Protection, Destruction, Luck, Trickery)
Isis (Good, Magic, Protection, Water)
Osriris (Air, Earth, Good, Plant)
Ptah (Knowledge, Travel, Trickery)
Set (Chaos, Evil, Strength)
Thoth (Knowledge, Magic, Travel)


The other standard PHB gods (Erythnul, Pelor, etc) are also fairly common, especially for outsiders.

Racial gods: Garl Glittergold, Laogzed, Maglubiyet, Gruumsh, etc are not unknown.

The main evil god(dess):
Baelith-The Witch Queen, Bringer of The Perilous (Chaos, Destruction, Evil, Knowledge, Magic)
Worship of Baelith is an illegal and underground thing! Baelith's temple does not operate openly.

No Forgotten Realms!
 
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I like Savage Species a lot! But the concern is that it isn't initially 3.5 compatible. I'm pretty good at conversions though. This will have to be carried out in email or via this message board.

I also have some adjustments I make to the Savage Species-style Monster race ECL charts that go up past a certain point. I'd rather 'break' certain rules by allowing a hit dice and skill points at each level, even if it means changing the 'standard' number of skill points and hit points a monster-race character would normally get.

To Scotley: Psionic Half-giant is great! I like all of the Psionic book races.

To Ghostknight: I have no preferences. I would like players to make characters that they really want to play.
 
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Room for one more?

I'm interested! Count me in if you've got room. Sent an email.

I can post daily, but only guaranteed at night (say 5pm EST onwards).

I don't have the 3.5 books, but have the 3.0 books & the 3.5 SRD. Are there any restrictions on magic users?

Are you using the standard half-orc? I kinda like the one posted on SeanKReynold's site (no cha penalty, but a -1 Bluff, Diplomacy, Handle Animal, & Sense Motive if I remember correctly). If I could use that, I might make up a Half-Orc Sorceror...

...that or a desert Barbarian... not sure yet.

Let me know.

LL
 

I am also interested,but I am in a great deal of games and should give someone else a chance to play. If you're in need of an alternate though, just give me a scream.
 

I am interested in trying this, I have never played via this route, I tried a play by e-mail once but the GM was not able to keep the game going after 1-2 days... :(

I would like to try a fighter, I will post the character tomorrow.

Thank you.

Wystan deValera
 

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