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PF2 The PF2 Alchemist - how did it turn out?

gargoyleking

Explorer
Exactly. Besides, you can describe them any way you like. Naruto style energy pills for instance. Or a more natural style of herbal poultices wrapped up in leaves and bound with twine.
 

zztong

Explorer
Exactly. Besides, you can describe them any way you like. Naruto style energy pills for instance. Or a more natural style of herbal poultices wrapped up in leaves and bound with twine.
So goblin alchemists just spit onto a leaf and they're good to go.
 

Saelorn

Explorer
Exactly. Besides, you can describe them any way you like. Naruto style energy pills for instance. Or a more natural style of herbal poultices wrapped up in leaves and bound with twine.
If PF2 has gone the 4E route, where nothing means anything and you can describe things however you like as long as you don't change the numbers, then this is the first I've heard of it.
 

gargoyleking

Explorer
4E wasn't even like that. We're talking about the difference between a class ability which costs you nothing from day to day, except for class resources, and the actual crafting skill in which you need the proper supplies and downtime to work.

Carrying around a crate of vials everywhere you go would be extremely prohibitive. The alchemist I built can barely carry what he owns without being encumbered by it as it is.


That said, there is something to say for a system that allows you to design a bit of your own fluff for your own characters.
 

Fanaelialae

Adventurer
It looks like Paizo is already adding additional alchemical recipes. The PF2 adventure, The Fall of Plaguestone, introduces the Alchemical Crossbow, Energy Mutagen, and Stone Body Mutagen. Admittedly though, they're all combat oriented, rather than producing interesting effects.
 

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