Exactly. Besides, you can describe them any way you like. Naruto style energy pills for instance. Or a more natural style of herbal poultices wrapped up in leaves and bound with twine.
If PF2 has gone the 4E route, where nothing means anything and you can describe things however you like as long as you don't change the numbers, then this is the first I've heard of it.Exactly. Besides, you can describe them any way you like. Naruto style energy pills for instance. Or a more natural style of herbal poultices wrapped up in leaves and bound with twine.
I've done some extensive analysis on how to balance an alchemist. Encumbrance is not it Alchemists and resources - a hard nut to crack - a sturdy pack mule or a bag of holding and the constraint is mostly gone.4E wasn't even like that. We're talking about the difference between a class ability which costs you nothing from day to day, except for class resources, and the actual crafting skill in which you need the proper supplies and downtime to work.
Carrying around a crate of vials everywhere you go would be extremely prohibitive. The alchemist I built can barely carry what he owns without being encumbered by it as it is.
Absolutely!That said, there is something to say for a system that allows you to design a bit of your own fluff for your own characters.
All the other classes seem very well balanced. Just the alchemist / item levels seem off. (like the 5e beastmaster).Huh. I just assumed that the damage numbers would be balanced...