That's fair. Everyone should play at tables that support their own preferred play style. I, for example, don't want to play in a game where every warlock must hit the exact same narrative beats in every story, or where every possible plot hook must be on screen and relevant in every campaign.
I might, for example, want to play a warlock whose patron is the vestige of a dead god, sealed away in a prison beyond time and space. Through a confluence of mystical circumstances, I'm the only being in existence who can access the prison, and my patron is completely at my mercy. It teaches me ancient magical secrets so I can one day restore it to life using epic-level magic. In the mean time, a cult of the dead god wants to capture me and siphon off my mystical connection to their deity's prison.
But, of course, that narrative contradicts the flavor text some DMs require of the warlock class (Faustian bargains with patrons currently active in the world), so I can't play that character at every table.