Bae'zel
Hero
That's super interesting actually. I quite like this as it adds a LOT of freedom in terms of character motivations.A thought as I was typing my last comment. Basic D&D (BECMI/Rules Cyclopedia) clerics do not serve Gods. They serve a belief system that is most often their alignment (Law, Chaos or Neutrality). Immortals (Basics answer to the a Gods) do have churches but clerics are not assumed to be connected with them by default. In Basic, you are a cleric as long as you serve your alignment faithfully.
And somehow, this little world building tidbit is ignored by plenty of people who believe Basic is the best OS version of D&D (judging by the sheer number of clones it has). So if you want a good example of a beloved version of D&D that doesn't shackle clerics to a God for power, look no further than the Known World.
Clerics of Law:
- an authoritarian character who insists on oppressive regimes to maintain strict order ("I AM the Law!")
- an iconoclast who desires to remove all embelleshment, creativity and decoration from civilization as they're all distractions from the True Order
- a follower of Asceticism; denying worldly pleasures, eating only barely what's needed to survive, absintence, sobriety etc and tries to stop organizations or business that indulge in these things
Clerics of Chaos:
- an anarchist who opposes regimes and government, helps the oppressed and downtrodden
- a rebel who does whatever it takes to take down a tyrant, even becoming as cruel and destructive AS the very forces they oppose
- an innovative artist who desires constant change of trends and fashions in all fields
Instead of just "Lawful-Stupid Paladin" and "Chaotic-Stupid murderhobbo"