Bae'zel
Hero
Part of the issue is the triviality or commonality of magic. It used to be rare and special, but the “DPS” of typical magic users isn’t all that special compared to other classes (until they get reality shattering powers at higher levels).Well, let me give perhaps a slightly different spin here.
Does the Fighter have to worry about whoever paid for them to go to Fighter school coming along and demanding back all the money they paid?
Does the Druid get an avatar of Nature herself showing up one morning demanding service, or else she'll take away all the Druid's magic?
Does the Wizard have to sweat about the possibility that everything they've studied and worked for could just disappear, not just their notes, but literally magic itself just abandoning them, without explanation?
I understand why you want roleplay hooks. I think it's good to have them, and I think players should be open to this. That said, I also think that it's reasonable for the Warlock to ask, "Why should I be subject to worries that I'll get to keep playing my character, that nobody else has to deal with?" It's not like the Warlock is stronger than anyone else. (Arguably, it's weaker in many ways; that's why 5.5e buffed it.) Yes, it's cool to leverage the story of transactional power to create richer, more interesting experiences. That needs to happen in a way that doesn't make Warlock players feel singled out for special harsh treatment.
Your intent--like the others in this thread--is almost surely not harmful. Or, at the very least, you want any such "harmful" things to be only harm perceived by the character, not harm felt by the player. But if we're going to be asking, "Why would players be so strongly against this?" we need to consider the player's perspective, and that perspective is likely to be one of wondering why they're getting singled out for special attention when the Warlock as a class doesn't offer much that is terribly impressive or extreme compared to any other class.
And in most default fantasy settings, it seems like most inhabitants don’t do a double take at seeing a purple-skinned tiefling warlock with fire hair strolling into town. “Ooh who’s your patron? Mine’s so and so” in casual conversation like the weather or your favorite sports team.
So yeah, in what seems like current mainstream D&D-like fantasy worlds, Warlocks aren’t really special anymore, so why give them extra RP baggage, right?
Which is why I don’t like “vanilla” fantasy settings. In my D&D campaigns, Warlocks are unique and have the potential to do greater things than fighters, or even Wizards.
edit: as a D&D GM, I try to bring in extra RP opportunities, in-world connections and boons/banes related to each PC's chosen class, whether "mundane" Fighters or "exotic" Sorcerors. Deities commune with Clerics, Thieves Guilds contact Rogues, Nature spirits ask favors of Druids etc. But that's just me because I see "Class" as more than a package of abilities to be taken for granted. Fighters don't have mystical patrons or require extra effort to maintain their abilities beyond training, but they have a reputation like famous athletes, for good or ill.
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