The Portal (Army)

ghostcat said:
Having run around organising people into squads, Ansila totally perplexed when Tyreus starts getting them to line up in classes.

Having decided that he will never understand the military mind, Ansila follows Tyreus over to where Johnny is standing. "Right, everybody seems to be organised, so its time I started scouting ahead. Are you two coming with me?"

ooc: Squads where organized in the way Tyreus said. We still have 3 columns of squads. Or so I thought. I think I might of misread what Tyreus wrote.

"Yes let us begin the march to our new home."
 

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ooc: hang on, you're seeming to agree while saying something different. are people going ahead, or is the whole group moving... or what? (whatever you do, do it quickly... things are entirely too slow). I'd suggest that some people might move a little ahead of the main group, to serve as scouts without splitting the party... but it's up to you.
 



You proceed forward.

After a short while, you reach the gate. The neighborhood here is fairly bad... cheap apartments, mostly. It is notable that the ones nearer to the gate are, in addition to being low-cost housing, are emergency fortifications in case the gate falls... they form a sort of ring around the gate, with narrow alleyways between them (except for the main road, but materials are present to allow a few people to quickly construct a barricade across it). A cursory inspection reveals such defensive features as arrowslits and murder holes... they've definitely put at least SOME thought into this construction. Unfortunately, being made of wood, they won't stand up to a serious attack... a few Orcs with torches could burn the lot of it, assuming they got past the inevitable swarm of archers.

The gate itself is a large wooden monster, reinforced with iron at the bottom to ward off torches and the like. It is open, at the moment... allowing a rather limited movement of goods in and out. The guards note your white armbands, and wave you through with a call of "Good luck!"

Outside the gates, you see a once-grand portion of the city, now not far above ruins. Directly ahead, you see a crumbling edifice that seems to be the old center of government... various desecrated monuments encircle it, as well as a number of other old government halls. A great many poor-looking people (even poorer then the residents of the gate disistrict, by the look of things!) move between buildings... all these old buildings are clearly inhabited. Some have even reopened old shops, and begun selling various goods. They seem happy to see you... the presence of such a large and well-armed militia force must be comforting, to those living in such a dangerous area. To the north, Red Keep is clearly visible... it seems to be constructed of a reddish stone, making it quite literally red. It is clearly in disrepair, and the red stone that gave it it's name has faded, but it is certainly the place you are looking for.
 

"Looks good Johnny! Once we make sure it's clear of traps and trouble we can work on fixing it up, then make alliances with the locals for supplies in exchange for protection. After that, we can start expanding our sphere of influence and recruiting!"
 

khavren said:
"Looks good Johnny! Once we make sure it's clear of traps and trouble we can work on fixing it up, then make alliances with the locals for supplies in exchange for protection. After that, we can start expanding our sphere of influence and recruiting!"

"Aye you are correct. Please find Tyreus and have him gather all squad leaders. I want to talk with them."

OOC: How many squads can live in a building....or....how many buildings must we clear to get everyone indoors?

I will be offline till tuesday...The point of the meeting will be:
Future orders. One squad will clear out the traps. The one with the best rogues will be the one. If this is to slow a second squad will be activated. No one goes into a building unless the "trap" squad has deemed it safe. Squads will stay together. After the troops lodging has been found, than we will establish a HQ office.
 

"Let's grab a couple of mechanically minded types and check this place out! Since this is going to be our HQ, headquaters squad should go first. Besides, it's always best to lead from the front until discipline is established!."
 

Looking over Red Keep more closely, you note that...

The design of Red Keep is a simple rectangular wall, with towers at each corner, and the keep in the middle. It is notable that the East side towers have been absorbed by Lindor's wall... you can see city guards manning them, as the towers are slightly higher then the city wall. There is a gate on the West side (you have to go around a bit to get there), but it's obviously ruined... the wreckage of the gates can be seen in the opening of the gatehouse. Other then the ruin of the gate, you note a number of useful defensive features present... the walls have been crenellated and machiolated, and arrow slits can be seen at periodic intervals. A number of collapsed pits are present around the castle... you assume that there are more undisturbed pit traps present elsewhere.

Red Keep is EASILY large enough to fit your whole group within. You could probably hold twice that number within, if you crowded the place. And that's not counting the fact that even more extra people could camp out in the courtyard, or the capacities of the dungeons.
 

khavren said:
"Let's grab a couple of mechanically minded types and check this place out! Since this is going to be our HQ, headquaters squad should go first. Besides, it's always best to lead from the front until discipline is established!."

"Don't forget we have a couple of hundred people milling around outside. Don't you think it would be prudent to set up a perimeter guard."

OOC. Work is a bit hectic at the moment so my posting frequency is a bit eccentric. Hopefully it will stabilise by the later part of this week.
 

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