The Portal (OOC)

FYI I will be off line till Monday.

Assuming he comes back in while I am gone, I will let Endoviar decide if I should swing my battle axe to defend my honor.

Battleaxe +4 1d8+3
 
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Ok, Josh quit, Morgan and Maiu left on thier own. I'm guessing they'll get a seperate thread. Whose left still in the main group/room?
 


Ack! If you have a problem, give me SOME time to fix it already! Yeesh!

In any event...

It seems the general consensus is that people want to leave now. Fair enough, we're JUST about at that stage now. All I need is a definitive list of who wants to be in what group.
 



Hmm, missed that...

The Black Tower is a nigh-impregable fortress. It has walls blocking off the only decent pass quite effectively, and it is practically impossible to move troops through the mountains any other way. It was built to keep Orcs and the like out of the plains surrounding Lindor, so it will be SLIGHTLY weaker, attacked from the other side. Nevertheless, the tower remains a formidable fortification, and it will be difficult to retake.

The lands beyond the tower are varied. Depending on the position, there are deserts, jungles, plains, forests, hills, whatever terrain feature you can think of; Setna's fairly large. All of the rest of it has been conquered (excepting the area in and below Storm Keep), and the savage races have split up the territory more or less according to who has the biggest military.
 

Incidentally, here's a rough (1 GP for your own copy, but you can find one like it posted in some public places) map of the city. The 5 GP map is more detailed, but I don't have it up yet... but the people who own it can consult it for better directions.

Code:
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Legend:
#: Abandoned Buildings
The Ruins outside Lindor are dangerous and full of vermin.  Be careful!
/: Graveyard
The Graveyard is quite dangerous, as many of the dead within rise at night!
%: Inhabited Area Outside Walls
Lindor's poorer residents have carved a niche for themselves just outside the walls.  These areas are somewhat safer then the uninhabited ones.
X: Walls
Lindor's Walls are strong, but won't take the kind of siege the Black Tower took.
G: Gate in Walls
The Gates are a weaker point in the walls.
W: Waterfront
The waterfront includes the ports the PCs arrived at, as well as those used mainly by fishermen.
C: Capital Hill
The center of Lindor's government, and the most expensive neighborhood in the city.
U: Lindor University
The center of learning and magic in the city.
P: Prison Keep
The Guard's headquarters, as well as 'housing' for miscreants.
F: Fairgrounds
A neighborhood containing the city's better entertainment, including the Theater District and the Arena.
A: Adventurer's Quarter
A less-reputable part of town.  Home of inns, taverns, and brothels.  Also contains stores of interest to adventurers, including sellers of weapons and armor, some of magical nature.
S: Slums
The worst neighborhoods within the walls.  Bad, but at least within the walls.
M: Middle-Class Neighborhoods
Better neighborhoods.  The home of the at least moderately wealthy.
N: New City
A great neighborhood.  The estates of nobles can be found here.
* PCs landed here
 

Can we get a headcount for our group? Is it just the PC's or do we have some NPC's? Are we talking 10, 20, 30, 50, 100? If there are NPC's in addition to the PC's, is it an even mix of plate mail, leather and robes? Any other holy signs obvious?
 

Your group currently contains a little over 200 people (hence the reason I'm calling it an army). There are somewhat more fighter-types then mage types, the ratio is about 3 to 2. Divine spellcasters are clearly a minority; there is approximately 1 divine spellcaster per 2 arcane spellcasters. Among the non-spellcasters, Rogues are scarce... you assume that most of the Rogue-types left when the group began forming. Other then that, the mix of fighter-types is fairly even.
 

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