I agree. And I honestly believe that this is a normal, reasonable effort to get more players/DM's to pick up wotc modules. Because it isn't a matter of coming up with fantastical ideas -- the DnD userbase is full of wonderful crazy people. (I love you all, I really do.)Raduin711 said:Good points. However...
I would disagree with your statement that putting more fantasy in D&D puts the creative advantage in their corner. I think I can come up with some pretty interesting fantastical ideas... and I think a lot of other people can too. The problem is making those fantastic ideas fit in a slightly mundane setting.
But if wotc comes up with a bold new world/physics/mindscape/whatever, the average person will be more inclined to buy a module than if wotc pumps out the S o S. These modules will be used to explore and expand customer consciousness, which is an attraction the existing assembly line is failing to provide. I haven't bought a module since 1983. But if the new stuff is substantially paradigm-altering, I'm likely to do so. Because I've been doing some variant of the SoS (same old sh..) for 20 years and it will be a challenge to really make the most of a new mind space unless I see it in action.