knightofround
First Post
I don't think D&D has been dying at all amongst the "younger generation". The best thing about 3.0/3.5 was the OGL; an online SRD (and pirated PDFs) meant that there was $0 cost of entry to the game. Compare $15 for a month of WoW with sweet graphics vs. $90 and a buttload of reading for the 3 core rulebooks and dice. Then you have to find 3+ people who can get together for substantial chunks of time. Then you have to find someone willing to put in even more time to DM. Whereas in WoW, you install it, you join your friends' server, they twink you out and you're good to go, whether it be for a half hour or 10 hours.
I think the only reason D&D isn't growing much faster is because of the nature of technology. Yes you can be imaginative with D&D but you can do alot of crazy stuff with computers right now, so there's not as much need for a paper-and-pencil-and-mind world. I believe that in this sense D&D is evolving into stuff like Neverwinter Nights and MMOs, rather than being destroyed by them.
I would disagree with your opinion that rules-debate discourages young people from playing the game. I think conflict is good; conflict is what breeds change and reinvigoration. I mean look at the OGL and the explosion of creative content, never before seen in "genial" days, that occured around the same time as the rule conflicting. And I think the "young" as you call them, are actually more attracted to the idea of game balance and rules lawyering than the old guard's "oh lets just allow everyone to be as whimsical as they like" =) The call for increased ettiquete kinda puzzles me as well, because we allll know how much young people love ettiquete over action and rebellion =)
So I guess its my opinion that the core rules aren't a problem perceived decline....I think it's a simple matter of entertainment evolution. And as for the spitballing on message boards, well EVERY online community is like that. Actually I think having such MBs helps the games existence, because they allow people to know more about the game before diving into it. Just because ENWorld is losing ad revenue doesn't mean that everything is going to hell in a handbasket imho ^_^
I think the only reason D&D isn't growing much faster is because of the nature of technology. Yes you can be imaginative with D&D but you can do alot of crazy stuff with computers right now, so there's not as much need for a paper-and-pencil-and-mind world. I believe that in this sense D&D is evolving into stuff like Neverwinter Nights and MMOs, rather than being destroyed by them.
I would disagree with your opinion that rules-debate discourages young people from playing the game. I think conflict is good; conflict is what breeds change and reinvigoration. I mean look at the OGL and the explosion of creative content, never before seen in "genial" days, that occured around the same time as the rule conflicting. And I think the "young" as you call them, are actually more attracted to the idea of game balance and rules lawyering than the old guard's "oh lets just allow everyone to be as whimsical as they like" =) The call for increased ettiquete kinda puzzles me as well, because we allll know how much young people love ettiquete over action and rebellion =)
So I guess its my opinion that the core rules aren't a problem perceived decline....I think it's a simple matter of entertainment evolution. And as for the spitballing on message boards, well EVERY online community is like that. Actually I think having such MBs helps the games existence, because they allow people to know more about the game before diving into it. Just because ENWorld is losing ad revenue doesn't mean that everything is going to hell in a handbasket imho ^_^