So you claim repeatedly, but I seem able to explain my position where you do not, except in the most general, sweeping terms. How, exactly, does nerfing the product and deliberately restricting the flexibility of it serve WotC's interests as far as profit is concerned?
Wow, how can you not understand basic business logic? General terms are where you are utterly failing in comprehension.
The product isn't "nerfed" it's changed platforms and actually has better functionality for a large part of the market. It's also far more flexible for many people now. If you live in any sort of populated area in the free world, internet access is almost everywhere, so long as you have the means to access it. If you don't have the tools, that's not their fault. They're better off catering to people with the tools than making an easily pirated or skimable product.
If you're running a fruit cart on a street corner and your apples are starting to get old, you can sell them cheap to a person just to make a little or minimize the loss. But when you have a recurring or subscription-based product available to a large market, you can't cut individual deals with everyone. It's not feasible, it's not profitable. The old character builder in some ways allowed this to happen "automatically", excouraging regular buyers to circumvent the purchasing system.
The online builder is pretty slick, works better than the old one for most things, and is getting better all the time. I admit I never experienced any of the problems others have complained about but then again, am I some lucky magic cosmic juggernaut of electronic manipulation? I'm thinking not.
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