The problem with elves take 2: A severe condemnation [merged]

Banshee16 said:
The contention that elves can't grow food, or gather enough food in the forest to be able to survive seems rather baseless.
I don't think anyone contended that they couldn't get food in the forest, just that they'd be living as hunter-gatherers, and we know that hunting and gathering requires a lot of land per person, which has consquences.
 

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mmadsen said:
I don't think anyone contended that they couldn't get food in the forest, just that they'd be living as hunter-gatherers, and we know that hunting and gathering requires a lot of land per person, which has consquences.
This is contingent on your environment and culture; it is not absolute. 15th century California and the Northwest Coast sustained higher population densities without agriculture than did New England and the Great Lakes regions with agriculture.
 

Derren said:
Because WotC modeled elves after the LotR image which includes a lot of disadvantages like their eco lifestyle, low reporoduction rate etc. but in order to make them a LA 0 playable race they left out all advantages elves have. Now elves are balanced as adventurers but suck as society/nation and as WotC does not care about believable worlds.
This complaint goes away if we assume that a typical elf is not a 1st-level commoner. If a typical elf with hundreds of years of experience is instead a 10th-level Bard (or whatever), then elves are just as balanced by the rules, but their society is a military powerhouse.
Derren said:
As an example, a elf gets born and takes 100+ years to grow up and become a level 1 warrior/fighter (or to reach the point where he can have children him/herself).
I will readily concede that taking 100 years to become nothing but a first-level Fighter is ludicrous. (It's a shame that even non-adventuring NPC classes in D&D grant hit dice, BAB, etc., because a "first-level" elf should probably be a Poet9/Ftr1, to justify how he's been spending the last 100 years...)
Derren said:
In that 100 years the elves are probably attacked a dozend times. A single orc tribe alone which normally has nothing better to do than to slaughter elves, can attack, loose, rebreed, retrain and attack again two or three times in that 100 years.
If the elf military is composed of archers with hundreds of years of experience, all attacking from ambush from within their own enchanted forest, I wouldn't be surprised if they regularly took no casualties from orc incursions.
 

Derren said:
Long lives don't mean much when they have to wait five times as long as other races for a child to grow up to be a soldier. By that time other races already have level 20 heroes.
The number of humans or orcs who reach 10th level, let alone 20th, is infinitesimal. More importantly, when a human or orc champion arises, he soon grows old and frail. An elf champion can lead his people through centuries of trying times, aided by all the other elf champions with centuries of experience.
Derren said:
And having a favored class wizard only means that elves are better to mix spellcasting with other occupations, but multiclassing a wizard is a rather bad idea.
Multiclassing is only a bad decision for players of PCs trying to maximize their power per level. Within the game world, a good "build" isn't an issue.
Derren said:
Not to mention that the number of elven wizards is still limited by the number of exceptional elves with higher than normal Int.
But that's the only thing limiting the number of high-level wizards in elf society. Elves grow up in a magical society and have hundreds of years to study and accumulate knowledge.

Humans rarely receive an education, and they die as soon as they master the basics in their field of study.
Derren said:
How much space do hunter/gatherer societies need to survive? quite a lot that means the population density of elves would be quite low comapred to other civilized nations.
If elves lived as hunter-gatherers in a typical temperate forest, they would have a low population density. On the other hand, if they live amongst magically (or simply expertly) cultivated permaculture groves, they may be able to support much more population than medieval human farmers, at a higher level of health, with much less labor. Which assumptions do we prefer?
Derren said:
And with all the disadvantages elves have especially the low reproduction rate it is very unlikely that they have a population size compareable to other races unless their god created them several thousand years before the other races appeared.
Reproduction rate is not an issue in determining a race's maximum sustainable population; it only determines how quickly a race can reach that maximum -- or re-reach it after a shock.

The limit on a population's size is how well it can support itself, which has generally meant how much land it could hold and how productive that land was.
 

Folks, it's worth pointing out that when we've asked someone to leave a thread, it becomes bad form to continue your part of the discussion with them since they aren't able to respond. Please respect that.
 

Piratecat said:
Folks, it's worth pointing out that when we've asked someone to leave a thread, it becomes bad form to continue your part of the discussion with them since they aren't able to respond. Please respect that.
My apologies. I felt his contributions were good fodder for discussion -- until they got heated and personal. Can we invite someone back after a brief cool-down?

At any rate, I feel much of the "problem" in this discussion is that the source material is not consistent -- D&D happily contradicts itself -- so citing passages or even rules from disparate sources can lead to any number of conclusions.

If we ignore the demographics from the DMG -- and I do feel that those demographics were tacked on, without much deep thought into their implications -- then elves make much more sense. If, on the other hand, we slavishly follow their dictates, and follow them equally across races and societies, then elves are just like humans, only very, very slow to learn -- 1st level at age 100? -- and that race probably would be doomed.
 

mmadsen said:
The number of humans or orcs who reach 10th level, let alone 20th, is infinitesimal.
Hardly. Given that for each +2 levels, the amount of people of that level approximately halves, (The standard ratio in the DMG) that means that there are approximately 202 level 20 characters per million, or slightly over 1 per 5,000. That's more than enough for any significant population to have at least 1 level 20 character, and dozens of level 10+ ones. The fact that in actual settings this isn't really bourne out (apart from ptolus, which has even more level 20 characters per capita than that) is another matter altogether.
 

(un)reason said:
Given that for each +2 levels, the amount of people of that level approximately halves, (The standard ratio in the DMG) that means that there are approximately 202 level 20 characters per million, or slightly over 1 per 5,000.
If we accept those demographic assumptions, then 0.02% of the population is 20th-level. I'm willing to call that infinitesimal, but if you consider that hyperbole, then I'm willing to call 0.02% very, very small.

Of course, I'm inclined to believe that the vast majority of high-level characters should belong to long-lived races like the elves, and that they should not be evenly distributed amongst races.
 

mmadsen said:
If we accept those demographic assumptions, then 0.02% of the population is 20th-level. I'm willing to call that infinitesimal, but if you consider that hyperbole, then I'm willing to call 0.02% very, very small.

Yes, but work the math backwards - if the number doubles for each level under 20 (and I'm dong my math right) that means a full 6.4% of the population is 10th level. And, if you add up everyone 10th level and up, you're talking better than 10% of the population. That's pretty much not infinitesimal.
 

I've edited this, as I posted it before I realized that Derren had been asked not to post. Hopefully this is ok. I've attempted to make this somewhat neutral, focusing on discussions (by several parties) of elven reproduction rates, without focusing on his comments.

I think something that everyone can agree that the idea of a race taking 100 years to generate a grown adult would definitely have their backs against the wall. Yet, the rules don't really say this. All the PHB really says is that adventurers typically start their careers around 100+ years. It doesn't say anything about their maturity levels before that.

So, this morning, I decided to look in the closest source to core that we have....Masters of the Wild.

Now, I'll admit that I did find in the book that it mentions that elves are less fertile than humans, and that a typical elven couple might have 1-4 children over 50 years, whereas typical human couples have 1-4 over 10 years.

Of course, there have also been spells in the rules that increase fertility...both in 2nd And 3rd Eds. they caused the target to conceive or impregnate (as appropriate based on the gender of the subject) with 100% reliability during their next "encounter". If the elves were seriously pressured, I could definitely see them using that magic, which was very low level.....like lvl 1 or 2 spells....so, accessible to a large number of their spellcasters. I will 100% admit that these spells are not core. They were in Green Ronin's Witch's book, or Relics & Rituals, or something like that. And in one of those big religion books for FR in 2nd Ed. I'll need more time to find the specific reference. The point is that elves have a fair number of spellcasters, and if they had just gone through a war, I could see them using magic to create a "baby boom". They're individualistic, but they're not stupid....and it's mentioned that they value children highly.

Anyways, Masters of the Wild states on pg. 13 that "Elf children grow almost as swiftly as human children to age 15 or so: a 10-year old elf boy and a 10-year old human boy are nearly the same size and have similar mental and emotional maturity.". It then states that humans finish filling out between 15 and 20 years of age, whereas elves take until 25. The delay to 100 is a cultural delay....not a physical, emotional, or intellectual one. Similarly to how in North American cultures, they say now that 30 is the new 20. In our advanced culture, people are often remaining somewhat dependent until their late 30's. But it doesn't mean that they're physically or emotionally incapable of surviving on their own. Masters of the Wild mentions that elves are discouraged from marrying before 100, though they're perfectly capable of doing so. It further mentions that when elven communities are under pressure, the delay to 100 is bypassed, and you have 25-year old elves, who are completely adult, taking part in war, etc. as necessary. They are not child soldiers at that point, as elves are fully grown in all ways by 25.

Further, it states that they are raised communally by their people, after the age of 10, which means that they're far less a drain on any individual family than even human children are on their own families.

This is very very different from the idea of them taking 100 years to reach adulthood.

It's perfectly possible to have an adult elven adventurer at age 30. The impression given is that the elves spend more time training their people...they're investing more in their "human capital" than humans do. I think the people who are suggesting the demographic charts in the DMG are likely not really applicable to elves might be correct. For all we know, PC elves tend to start at lvl 1 at around 100 years old. But maybe there are many 100 year old Commoner 2/Fighter 2's walking around in elven villages. They gained training and experience between ages 25 and 100, but, given they're NPCs, it's unlikely that they'll progress as rapidly as the elven PC, who starts at lvl 1 (to balance against other PCs), but will rapidly outstrip the abilities of the elven villagers from his home.

Banshee
 
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