Edena_of_Neith
First Post
(rather militantly stated, for all responses below)
We can discuss that. But that is a different discussion.
*We do not agree on this.*
In my opinion, one starts with the rules, and extrapolates from them to create those fantasy societies, cultures, and worlds, and this is the fundamental way in which things work in the game.
As in, the Player's Handbook and DMG are rulessets, and modules are rulessets, and boxed sets are rulessets, and the settings as we know them came from those, and our own home settings are inspired by books like the Player's Handbook ... for it gives us the skeletal rules to base the imagination on.
*Thus we disagree.*
But that is ok.
Let us agree to disagree.
As for it resulting in nonsense, that is so complicated an issue I think it would require a new thread. Let me summarize by saying that I *partially* agree with you, on that *particular* point. And let me also say, that nonsense is sometimes what we enjoy, which highlights the complexity of this subject.
I am debating from a rules point of view also, because it is pointless to debate from a house rule perspective ... house rules vary from group to group. This debate began when I made a comment at 3rd Edition elves, and so it remains a debate about them ... within the RAW.
I happen to believe, to be blunt, that the Player's Handbook should have far more crunch and fluff on the non-human races. I think it is a failure of the book that more is not there.
Should the imagination of player and DM be the primary factor? Yes.
Should the PHB and perhaps DMG have more crunch and fluff as well? Yes.
I do just that. I wish the Player's Handbook would give me some support, however. And/or the Dungeon Master's Guide. And aren't they supposed to be there to give support?
Yes. Now, let's put some rules, crunch and fluff, in the PHB and DMG to help stimulate the imagination. There cannot be enough support from those books. The DM and players need as much help and support as the books can offer.
monboesen said:And shouldn't we rather discuss how these hordes of orcs continually find the resources to breed into numberless hordes when they also traditionally must carve out an existence in mountains, badlands and so on.
Or why dragons (substitute Balors, Pit Fiends, Incorporeal undeads or any other powerful monster of your particular liking) aren't already ruling the world. I mean how many great wyrms does it really take to seize all power and kill all humanoid contenders.
We can discuss that. But that is a different discussion.
I'll repeat myself one last time. The actual rules of the game have ONLY to do with player - player and player - opponent relationships. Extrapolating actual societies, cultures or worlds from the rules will result in nonsense most of the time.
*We do not agree on this.*
In my opinion, one starts with the rules, and extrapolates from them to create those fantasy societies, cultures, and worlds, and this is the fundamental way in which things work in the game.
As in, the Player's Handbook and DMG are rulessets, and modules are rulessets, and boxed sets are rulessets, and the settings as we know them came from those, and our own home settings are inspired by books like the Player's Handbook ... for it gives us the skeletal rules to base the imagination on.
*Thus we disagree.*
But that is ok.
Let us agree to disagree.
As for it resulting in nonsense, that is so complicated an issue I think it would require a new thread. Let me summarize by saying that I *partially* agree with you, on that *particular* point. And let me also say, that nonsense is sometimes what we enjoy, which highlights the complexity of this subject.
I am debating from a rules point of view also, because it is pointless to debate from a house rule perspective ... house rules vary from group to group. This debate began when I made a comment at 3rd Edition elves, and so it remains a debate about them ... within the RAW.
Those kinds of social institutions should be ruled by imagination and the simple law of "If it is fun, flavourful and dramatic, lets go with it"
I happen to believe, to be blunt, that the Player's Handbook should have far more crunch and fluff on the non-human races. I think it is a failure of the book that more is not there.
Should the imagination of player and DM be the primary factor? Yes.
Should the PHB and perhaps DMG have more crunch and fluff as well? Yes.
Since elves and their survival is such an issue for you, why don't you just dole out whatever powers, immunities, etc. that you would like them to have. It doesn't matter to anyone else, you don't need anybody's approval or consent.
I do just that. I wish the Player's Handbook would give me some support, however. And/or the Dungeon Master's Guide. And aren't they supposed to be there to give support?
It's your game, you can do whatever you want. That's the beauty of roleplaying. It is all imagination![]()
Yes. Now, let's put some rules, crunch and fluff, in the PHB and DMG to help stimulate the imagination. There cannot be enough support from those books. The DM and players need as much help and support as the books can offer.