mmadsen said:
My apologies, but I don't think he ever addressed the point I was trying to make:
What the race rules tell us is how an Nth-level elf differs from a similar character of another race. The rules do not demand that a typical elf be the same as a typical orc except for those few stated differences.
That is, the difference between an elf and an orc is
not just the difference in game mechanics for a PC choosing one race versus another.
It would be better, if we had more Rebuttals and fewer Rebukes in this debate. I will admit that.
I have conceded that the rules allow elves to survive. Whether or not they survive otherwise is a matter of philosophy, and up to the individual DM.
There is no reason, Mmadsen, that an elf need be any different from any of other races. Or they can be very different. The 3rd edition rules demand nothing here. The DM and players are free to do as they please with elves.
Does that address your point?
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What is still worth the discussion is a *serious* philosphical discussion of elves.
Imagine that we are writers and game designers. Far fetched? Hardly. We are DMs, and a DM must be both writer and game designer, minus the appreciation that a published writer or game designer would get, and (regrettably) sometimes minus the appreciation of his or her players.
Now imagine that you have decided to put elves in your campaign, along with all the other creatures and circumstances of the place.
You then design the What of the elves. They have ... cities? ... nations? ... specific cultures? ... a specific place amongst the others? ... tend towards certain classes?
The What of the elves is in all the published settings. That is, Greyhawk, Dragonlance, Dark Sun, Forgotten Realms, Eberron, Kalamar, and so on.
But let's say we want to go further. Our writer's instinct drives us. We want the How.
The How can be derived from the game mechanics, or extrapolated separately, or just plucked straight from the imagination.
Then, we want the Why. And again, that can come from the rules, or extrapolation, or straight from creativity and imagination.
Elves, like all fantasy races, are just that ... fantasy. So a certain suspension of belief is required. So, just how much do we suspend belief with them? How far do we go? And how do we do it, specifically?
Writers and game designers deal with this all the time. And so do DMs. We are DMs.
How do you handle the What, How, Why, and fantasy aspects of your elves, in your setting?
What philosophical approach do you take, to your creation?
In another thread above, someone has asked: Is murder what is required to succeed (as a Player Character, I presume) in D&D.
Well, that is a philosophical question and a question concerning the game mechanics, both. But I'd call it more of a philosophical question in general.
D&D has a lot of philosophy in it.
Let's discuss the philosophy as it relates to D&D elves.