The problem with elves take 2: A severe condemnation [merged]

Derren said:
And of course those diamond sources do not involve any mining and forest clearly or other environment destroying things...

Mostly, no, they don't. Which is why rebel groups can hunt for the diamonds without engaging in industrial activity that would give them away to government observers. Mostly, the process is lots of guys simply grubbing through the muddy dirt until they come across a diamond.
 

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Edena_of_Neith said:
Is there any way they could have won, Mmadsen? Or was what happened, sadly, inevitable?
It was their wyrd only because you made it so, Edena. Your elf saga has little to do with the rules as written and everything to do with tragedy -- which is great, but I really wish you had started a thread titled I have doomed my elves! Help me rescue them!.
 

fusangite said:
Wow! That's some lovingly-created setting history you have come up with. I can see your reluctance to abandon it; it's dramatic and detailed. It sounds like there are some things you could stand to change in it if you want to elves to do better; but it's certainly a fun narrative as it stands.

It also makes sense of your concerns about birth rates and how elves could recover from a demographic disaster. Obviously, this is a big issue in your campaign world and the number one question that is facing your elves.

Just remember: even societies with traditionally low or declining birth rates sometimes have lots of kids in the aftermath of demographic disasters like the one in your campaign world. Elves, like European and American humans in our world might be very long-lived and slow to reproduce but, after a war, change their short-term reproductive behaviour to produce some sort of baby boom.

Thank you. And thanks again, Fusangite. Thanks for the compliments.

It's been 100 years since Vecna left, and 80 years into the Long Peace (after the Great Retribution - against Vecna's Legions.)
It's the current time of the setting, and campaign.

Elves retained their agnakok abilities from the old Haldendreevan time.
Elves retained their supernatural will to live, their mental fortitude, and their spiritual strength, from that time.
Elves retained their inability to kill or strike at other elves from that time (they must stay away from other elves not so constrained, an irony if ever there was one.)
Elves retain an innate ability to recognize other elves - Haldendreevan or not so - and innate telepathy with Haldendreevan descendants.

The Elves, grew (perhaps because they were elves) a monumental love of all life, out of their own love of life.
Thus they look back at what happened with horror, thinking their Haldendreevan ancestors horribly warped, and yet conceding they would have been exterminated otherwise, and unable to resolve what their ancestors should have done.
They then, must confront their own conundrum.

For elves of Haldendreevan descent, although inhumanly peaceful, turn inhumanly warlike when provoked. The Haldendreevan taint is still there.
They are really good people ... except when they are really evil.
They are willing to be reasonable even with their supposed foes, congenial and talkative ... unless the Haldendreevan taint kicks in because they were attacked, and then they enjoy torturing and killing and eating the foe.
They are merry and frivolous, flighty and frolicking, and become merry killers, frivolous murderers, and frolicking torturers once attacked.

They spend most of their time now in peacetime pursuits. Haldendreeva itself is an architectural wonder, rising out of the waters of the Great Swamp (as it is now called) soaring in graceful arches and tall towers over clear blue waters.
They spend time in pursuits humans would spend time in: romance, love, child care, homekeeping, working to restore and heal their surroundings, working as healers in general, bringing beneficience to a wracked world.
Except when they are attacked. Fortunately, nobody has done this in the last 50 years. The last time they were attacked, they all but obliterated the offending nation.

The elves vary, some more Haldendreevish, some far less so (although they retain the beneficial abilities from that time.)

The elves do a lot of soul searching, practice constant restraint and self discipline to control their tainted nature (such efforts actually work now, against the taint), try very hard to remain true to what they consider their True Selves, their Elvishness, and even restrain their more warlike members (sometimes forcibly.)
But if you still see them munching on leaves and bugs, don't take exception, for it's normal. If you see one chewing on a branch, pay it no heed. If you see one munching on a thigh bone, criticize if you would, but attack at your own risk.

Will the elves moderate completely back to the elves of old Delrune? Unknown.
Will the elves lose their taint? Possibly.
Will the elves lose their special abilities? Unlikely. Those abilities mostly emerged before th madness, when the elves merely sought survival. What was kindled, cannot easily be put out.

Fusangite, they are having quite a lot of children. And the raising of large families is making them a very communal society. They so very much cherish their children, that they make the utmost effort to be there for them.

These elves are open as Player Characters of ECL 1, for any of my players who wish to go with them.

-

As for the Flanaess, it is a land of volcanoes, badlands, new seas, new lands, and no map publicly exists to cover it (maps that have been made were seized and hidden.)
Greyhawk City still stands. Haldendreeva has relinquished rulership of the Swamp and claims only the small area around itself. Chauntosbergen remains.
Here and there, isolated, are small countries and city-states, each of a different race and culture, each in renewed exploration of the strange world around them.
In the east, a gaggle of nations warily eye each other, based on suloise-oeridian-flannae rivalries, remembering Aerdi, but all refrain from war. Even there, vast areas are unmapped and unknown.
One great black cloud hangs over the illithid nation, where the cattle farms number in the millions. But the illithid keep to themselves, and others leave them alone. For now.
There are even other - normal - elves again. Some of those who fled the world during the wars came back, and brought settlers from other worlds. Varnaith had a sizeable exodus, and those people are back.
As for the climate, it varies depending on where you are. The Yatils in the north are tropical. In the Adri, the climate is glacial (someone let the ice elves out.) It snows in places at the equator, while parts of Hyboria are warm. Magic, not physics, dictates the climate anymore.

Dwarves survived. Most became evil, dark dwarves under Vecna's corruptive rule, and live deep underground now. But surface dwelling dwarves are generally true dwarves, perhaps more so since they have seen the worst and cherish family and home all the more for it.
Gnomes survived. Their answer was to shapechange into an entirely different race, so that not even Vecna would discover them. Contingencies set up awakened them after Vecna's departure, and some returned to their gnomish nature. Some even returned to gnomish form, but never quite back to what they were. These modified beings are known as quixotes, but the most normal among them are called quixote gnomes.
Halflings and half-elves did not survive as peoples. But many halflings attempted flight and received aid during the wars, and escaped to other worlds. Many more were rescued by retreating Faerie (not taken to Faerie, unless permanently ... but most sent on to other worlds.) Some of the halflings are returning as pioneers. A few of the latter are helping them, Faerie beings themselves now.
Aasimar intervened and helped individuals of many races escape. Some, or their descendants, are returning now, often aasimar themselves.
Natural and elemental forces are widespread, and not generally friendly to anyone. Powers of chaos and raw fury, they are just innately dangerous. Or very angry, at how mortals have behaved. (the Unseelie are so outraged, that it is dangerous for anyone at all to approach them.) The Faerie, however, are helping as they can to bring healing and recovery, and aid any group involved in these efforts.
Mankind is still mankind. But mankind is no longer the dominant race, his numbers so greatly lessened that he is dominant only here and there, interspersed amongst a gaggle of races and new nations founded by alien peoples. A lot of tieflings plague mankind, especially in darker realms and places. But Vecna's legions are gone, destroyed or fled. Acererak, who became involved to plot to overthrow Vecna, has returned to his secret Tomb. Iggwily, spurned by Vecna, roams the wild places in fury. Mordenkainen was killed in the War with Vecna, and his Circle of Eight destroyed. But it is thought clones survived and may have returned to Oerth. Nobody can confirm this. Rary is stronger than ever, in isolation in the deep forests where the Sea of Dust once was. (A relatively strong nation of humans are the storm riders, who literally ride small tornadoes into battle, and have great command of the elements, in their wind swept hill country where the Burneal once stood.)

Such is the Flanaess today. How is it elsewhere on Oerth and in Greyspace? Few know. Pioneers are trying to find out the state of things now.
 

mmadsen said:
It was their wyrd only because you made it so, Edena. Your elf saga has little to do with the rules as written and everything to do with tragedy -- which is great, but I really wish you had started a thread titled I have doomed my elves! Help me rescue them!.

As you can now see, since I have finally completed writing out the story, my elves were not doomed. Their existence today in my setting is proof of their capacity to endure.
I put the story down as a way of showing how I think, how my conception of elves required a backstory to satisfy the How and especially the *Why*, and thus how Things As They Are came to be so.

Someone pointed out elves do not live in a vacuum, and a discussion of the greater picture was needed to accurately describe the elven condition.
I have attempted to begin this discussion, by setting down the backstory given above.

-

Did you know the elves consider they failed?
They wish they could have found a different way, a better way, than the madness they so willingly embraced?
Every time the lingering taint afflicts them, and they stop to consider this (they don't always immediately stop to think about it ...) they wish anew a better way had been found.

In no way do they consider the answer they chose, the madness, elvish. In fact, they consider it was the antithesis of all that is elvish.

The fact the Seldarine *still* do not respond to their prayers, may well prove this is quite so. Then again, maybe it proves nothing.
 

A question

Imagine that one of the the strong elven nations in your home campaign, was substituted for the elves of Delrune.
It is just prior to the Greyhawk Wars. The Solistarim are being ignored (as they were in my backstory.) The warning omens of Vecna's return are being ignored (as they were in my backstory.)
Iuz is preparing to set the Fists and Barbarians off. The drow are preparing to launch the Giant Troubles. Aerdi is gearing for war, and Almor is preparing a desperate defensive plan. The Scarlet Brotherhood has taken the Tilvanot Peninsula and it's spies work elsewhere. Turmosh Mak has united the humanoids of the Pomarj. In the west, the Baklunish nations (including the non-canon Spirit Empire of Garnak and Istivar, south of the Paynims) are quiet.
Delrune is at peace. It's fortress city of Archendrea protects it from the one pass enemy forces could come through, and the Vesve peoples beyond that pass are friendly. (Non-canon) Calrune and it's centaurs and humans are a trading partner. (Non-canon) Swantmoor and Veluna are solid allies and trading partners to the south, and Highfolk beyond Calrune is an ally and trading partner to the west. Chauntosbergen, the dwarven nation in the mountains between Delrune and the Vesve, is neutral towards the elves. So is Perrenland, the flannae nation to the northwest. The giants in the mountains north of Delrune are quiet.

The onslaught of the Greyhawk Wars are 3 years off. If history is not altered, things will go for Delrune just as they did in the backstory.

But these are not my elves of Delrune. They are *your* elves.

What would happen, with *your* elves?
How would things end up, if it were your history to write?
 

Edena_of_Neith said:
What would happen, with *your* elves?
My elves wouldn't end up in this situation, for a variety of reasons. The elves in the world I've just built and will start running in August are in a bad way, no doubt. But my worlds tend not to have the same style of history as yours does. It's just a GM flavour difference.

But my general answer is: the elves would not act as a cohesive group. Different groups of elves would reach accommodations with more powerful societies. If I had your world to manage, what would happen is what often happens when a decimated minority must seek the protection of a more powerful neighbour. The elves would see what kind of "deal" they could get from other groups. And probably not all would pick the same group or the same deal.

Think of the Copts, Jews, Gypsies, Armenians, Greek Orthodox, etc. in the Middle Ages. Or 19th century Indians in the Americas. You bend like a willow; you don't snap like an oak.
How would things end up, if it were your history to write?
Well, it wouldn't be my history to write. It would be a history that my players and I would write by playing the game together. Sure, there are some factors only I would control but I like PC choices to be able to alter the world.
 
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fusangite said:
My elves wouldn't end up in this situation, for a variety of reasons. The elves in the world I've just built and will start running in August are in a bad way, no doubt. But my worlds tend not to have the same style of history as yours does. It's just a GM flavour difference.

Thanks for posting, Fusangite.
I guess things will be quieter, with half of ENWorld off to Origins. I welcome any feedback anyone wants to give.
And you're quite right: it's just a DM flavor (American version of that word) difference.

But my general answer is: the elves would not act as a cohesive group. Different groups of elves would reach accommodations with more powerful societies. If I had your world to manage, what would happen is what often happens when a decimated minority must seek the protection of a more powerful neighbour. The elves would see what kind of "deal" they could get from other groups. And probably not all would pick the same group or the same deal.

I myself concentrated on Delrune and how that nation reacted.
Highfolk, the elves of Veluna, the Duchy of Ulek, Celene, the elves of the Grandwood ... they all sought different answers.
It's just that in my scenario, things got *so* bad that all the other elves effectively became extinct. So only the Haldendreevan elves remained to rekindle the elves, and their taint came along for the ride. Other elves do exist, though (The players can choose any race of elves they wish.)

Note that it is quiet now in my setting. The Long Peace is 80 years in the making. A lot of power groups are doing everything they can to keep it that way. Most nations and peoples (those that survived) are still trying to recover from what happened.
There are a *lot* of ruins sitting around. And in these ruins are a lot of treasure and lore (from the original nation, and from the conquerors.) And a lot of monsters, and even the original inhabitants in very few numbers (who do not appreciate thieves coming to pilfer their homes ...)

Think of the Copts, Jews, Gypsies, Armenians, Greek Orthodox, etc. in the Middle Ages. Or 19th century Indians in the Americas. You bend like a willow; you don't snap like an oak.Well, it wouldn't be my history to write. It would be a history that my players and I would write by playing the game together. Sure, there are some factors only I would control but I like PC choices to be able to alter the world.

Well put. The elves - and all the other peoples and nations - are aware that such a catatrophe could occur again. None of them want to be that oak you mentioned.
The elves, with long memories, are particularly aware of the danger. And they are brainstorming, building alliances, even contacting and trying to ally with nations on other worlds, trying to figure out a way to protect themselves from the warmongering lunatics should those show their ugly heads again.
They do not wish to fall back into the madness (even though they retain a strong taint of it still) and want a better answer to enemy aggression.

Again, the world is in relative peace. So the actions of the PCs are thus enhanced, and make far more of a difference. For they are the ones going places and doing things, while everyone else is rebuilding and cautiously planning and sitting put.
 

Elves: an historical approach

Hi guys,

Interesting thread. I think trying to systematically think about this is a good start. FYI if you want a good consistent Elven society similar to the one in Tolkien, I reccomend Burning Wheel, thats the one which rang the truest to me. Usually in most systems Elves seem fake, just generic uber people.

Anyway, here is my take on all this. I didn't read the whole thread (which I hope will be forgiven) but i wanted to address a couple of the points mentioend in the O.P. and some of the first couple pages of followups.

Here's my little essay.

=================================


The standard logical thing within the framework of RPG, especially D&D, is to look for Magic-as-Technology to trump the apparent paradoxes presented by extrapolating from some of the principles in the game. But if you think outside the box a bit I believe you can find much more elegant solutions to this which don’t require endless ‘Magic creep’ or ‘power creep’. Some people like campaigns like Eberron etc., perhaps others might prefer not to be forced into ultra- High Magic to make a given society make sense.



Most of the mythology that RPG elves are based on comes from Germanic, Finnish, Celtic and (especially in the case of Tolkien) Norse mythology. All you have to do if you want to understand how Elves might actually live is look at the history of some of these people, and through that dispel some of the modern myths which have actually replaced our understanding. To kind of explore this I’m going to take a look at two prominent Barbarian groupings, the La Tene era Celts and the Norse from during the peak of the Viking Age (8th – 10th Century AD) … for convenience I’m just going to use the term “Celts” and “Vikings” here.



So let’s consider the Celts. In many ways theirs was a timeless culture much like that of most RPG elves. Their material culture (i.e. artifacts recovered by archeologists) evolved and grew in subtlety and complexity over the years, but did not change radically in short periods like that of the Romans. Most of their traditions and cultural norms seemed to stay the same. In many aspects they seemed lost in time, or timeless. The statue of the ‘Dying Gaul’ http://content.answers.com/main/content/wp/en/d/d4/Dying_gaul.jpg from Pergamon in Anatolia (where Turkey is today) in 220 BC is virtually identical in appearance, (in hair, moustache, weapons, equipment, and adornment like torcs), to the descriptions Julius Caser gave of Celts in Gallic Wars 150 years later, and to Agricola’s descriptions of Britons 100 years after that. So in some aspects it was a stable if not static culture, and yet it was also very advanced. Which brings me to…



MYTH #1: BARBARIANS WERE BACKWARD AND DIRTY



The Celts were very inventive and creative, and sophisticated in the hard sciences; they were far ahead of the Romans in metallurgy and many key military technologies. The Celts introduced mail ( ‘chainmail’ in the RPG world) to the Romans, and the Romans also copied their helmets (Coolus type) swords (Gladius Hispaniensis, Spatha and Falcata) from the Celts, as well as the critical weapon-related technology of pattern welding. The Romans claimed that their equipment was superior to that of the Celts but modern tests have shown that it was by far the other way around. The Celts also introduced soap, barrels, pants, wheeled carts, various horse tack, and made some of the most sophisticated and beautiful gold and silver jewelry the world has ever seen. Former Monty Python writer and amateur Historian Terry Jones recently pointed out that they apparently also made a very sophisticated wheat harvesting machine like a combine, which they themselves were apparently not particularly impressed by and the Romans obviously didn’t talk about much. They also left Calendars which were several orders of magnitude more accurate than contemporary Roman equivalents. I could go on and on.



As for being Dirty, the Celts bathed regularly, brushed their teeth, combed their hair, apparently cleaned wax out of their ears with little spoons, and lets not forget, THEY INTRODUCED SOAP TO THE ROMANS (the Romans quickly saw the value for washing laundry but didn’t take to the idea for bathing with it for a long time, preferring to scrape sweat and dirt off their body with a little curved stick). Similarly, the Vikings also bathed regularly, if not as often as we might today, both in steam saunas and in cold water as they still do. There is for example a document from a Bishop in England in the 10th century complaining that the Danes were tempting the local women to sin by their habit of bathing every week. Even in Christian Europe bathing was practiced regularly until the early Renaissance. Public bath-houses for both sexes existed in nearly every major city in Europe until the 13th -14th centuries. They remained very popular despite being condemned by Church officials. A shortage of firewood to heat the water also apparently contributed to their decline. Pagans lacking all terror of the human body apparently liked to be naked and enjoyed bathing, the Celts seemed to be obsessed by it. From some of the new research coming out, they even had cities, running water all that stuff only the Romans were supposed to have, one good example of all of the above being the famous Celtic town of Numantia, in Spain.



In addition to being clean, the Vikings were similarly also technologically advanced. Like the Celts, they were very sophisticated in metallurgy. We know from records in period that Viking swords were sought out by their contemporaries from the much more ‘civilized’ centers of the Khazari and Byzantine Empires, and in Persia and Arabia. Their real technological marvel though was their ships. The extremely sophisticated clinker-built warships of the Norse were by far the fastest ocean going warships of their day, and also had a shallower draft than any contemporary vessel of comparable size; as a result they were able to travel far up rivers (such as when Norse and Danish Vikings got in a fight with each other and local Saxons and pulled down London Bridge, whence the famous nursery rhyme. Believe it. Or not.) They also built stout sailing vessels which, as we know so well, roamed farther than nearly any other ships at sea.



The key difference between these Barbarians and say, the Romans, was a matter of cultural priorities and social organization, not a high tech society wiping out a low tech society, which is another myth.



MYTH #2: BARBARIANS WERE SICKLY AND DISEASED DUE TO THEIR BACKWARD LIVES IN THE WILDERNESS



This is sort of a clashing modern myth, because when it comes to “barbarians”, on the one hand you have the gym jock Arnold Schwarzenegger-as-Conan look, rippling muscles and perfect teeth, and on the other you have the ‘caveman’ look which is used in every movie from Gladiator to Braveheart. We are supposed to believe that all ‘Barbarians’ were cave men who, unlike the ones in the Geiko commercial, understood neither hygene nor how to use a comb, and liked to wear ragged furs more than anything else. I refer you to the section on hygene above, and try to think of the ultimate origins of say, Irish lace, Scottish Tartans, Argyle sweaters…



The O.P. pointed out how tough it was to survive in the forest. Apparently, not really so much. I guess it depends which forest, in what part of the world, and which people. Much of Germany, and (especially) Scandinavia is forested even today, back in the Iron and Medieval Ages respectively, Ireland, Germania, Belgium, and Scandinavia were heavily forested, there was very little cleared land. And yet, far from starving and struggling to survive, the Barbarians who lived in these areas seemed to thrive, more than thrive. In fact scientists believe that the major Barbarian invasion cycles around 400 BC (when the Celts sacked Rome) 50 BC, 400 AD (Franks and Gauls), and then with the Vikings started swarming all over Europe and Russia in 800 AD, were due to huge population booms in the Barbarian lands. So apparently they were getting food somewhere. Another interesting little factoid, they did some forensic analysis of La Tene Celtic skeletons (I think from Switzerland) dating to around 50 AD, and Roman skeletons from Teutoburg forest (also about 50 AD) and from Pompeii (around 150 AD). They found that the “barbarian” Celts were much healthier, and apparently just much larger people than the “Civilized” Romans. Some of the female Celtic skeletons were over six feet tall, wheras very few of any of the Romans were over five feet. Since there was considerable generic overlap in the populations (many ‘Romans’ were Cisalpine Gauls for example) so the difference is attributed to nutrition. The Celts also had much better teeth, and fewer signs of parasitic infestation.



Similarly, everyone has no doubt heard the claims that the Vikings were huge people. I have read contradictory evidence as to whether they actually were bigger than other people in the same time period or not. But I never heard them described as malnourished pygmies by anybody.



The Fianna in Ireland were youths who lived in the forests almost exclusively from hunting, admittedly a tough lifestyle, but they seemed to pull it off. Old permanent campfire sites where they used to cook game can still be found in Ireland.



Tacitus described how German tribes, who were swarming in population, barely farmed at all, preferring to live by the sword and ‘earn their bread and mead through wounds’



How did the Celts and Vikings thrive? From contemporary accounts it seems like they had plenty of game (the boar, and to a lesser extent the deer or stag feature hugely prominent in the artifacts of both cultures), they did a lot of herding of sheep and (especially) cattle (tough archaic breeds well capable of living in forests and steep hills) and they did a lot of fishing. Both cultures seemed to revere the Salmon, which the Celts thought was a symbol of wisdom. Contemporary observers described huge yields of fish in Denmark, for example.



Plagues didn’t seem to re-appear after some flareups in the Classical era until European Christians began to crowd together in rapidly growing cities (and on their increasingly long voyages aboard ships) which lacked adequate provisions for sanitation. That and the whole nakedness is Sin / lack of bathing business, and an increasingly poor diet probably all contributed to the virulence of the Black Death when it first hit in 1348.



Magic can also play a role here, but Magic of a subtler kind.



DILEMMA: BARBARIANS WERE LED BY RUTHLESS BARBARIAN TYRANTS, BUT ELVES ARE SUPPOSED TO BE CHAOTIC, EASY WITH THEIR WOMEN AND LOVE FREEDOM



Freedom. Celts, and Vikings were both apparently heavy into it. Both were more democratically inclined than either the Romans or the Greeks. We know for a fact that true Monarchies didn’t emerge in Scandinavia until the end of the Viking age (after many very bitter struggles) There was still a remnant of Celtic democracy left thousands of years later in the Tanistry system of the Irish, Welsh and Scottish monarchies. The Vikings (Norse settlers fleeing the rise of the first king of Norway) established the oldest continuous Republic on earth in Iceland, based on the All-Thing, a kind of combination Parliament and Supreme court which was central to all Scandinavian tribes during the pagan era.



Women had great freedom in both Iron Age Celtic society and Dark Ages Norse society. One of the more realistic and historically accurate of the Icelandic Sagas (Njál's saga) hinges around the divorce of a man by his wife, on the basis that he could not please her sexually. This exact same rule exists in Irish Brehon law, a Celtic remnant still extant in the Christian era. Under Brehon law, a woman could divorce her husband for failure to provide adequately, for getting fat, for snoring, for engaging in homosexual activity, or for being unable to sexually satisfy her. Divorce means she gets half, or in some cases all of the common property (much of which was usually from brides dowry). It wasn’t until the 7th Century in Ireland and Scotland that Christian bishops established the ‘Law of the Innocents’, outlawing women from fighting in battle, or being made to fight.



Both Celtic and (especially) Norse women’s graves have been found with weapons, as well as blacksmith’s tools, merchants scales, and numerous other artifacts normally associated with males. Not just decorative weapons either, notched up, repeatedly honed fighting swords made for the hand of the woman they were buried with, who in many cases bore signs of healed wounds on their skeletons. A bunch of recently excavated female Scythian graves in the Ukraine actually had arrow-heads lodged in their ribs and spine. (Scythians are believed by some to be related to the Celts)



DILEMMA: ELVES ARE SAID TO HAVE BETTER KIT THAN HUMANS, YET THEY LIVE IN THE WILD LIKE SAVAGES

The hard-edged blade with its woven patterns quivers and trembles; grasped with terrible sureness, it flashes into changing hues.

- excerpt from the Anglo-Saxon poem Elene.

Definitely go right to the Norse or the Celts (especially) for this one. Want a good basis for magic swords? How about pattern welded blades? The Romans described the pattern welded weapons as ‘writhing like a serpent’, the Vikings later called it ‘the wyrm in the steel’. At the end of the 5th century Cassiodorus described pattern welded sword made by the Teutonic Warni tribe: “The central part of their blades, cunningly hollowed out, appears to be grained with tiny snakes, and here such varied shadows play that you would believe the shining metal to be interwoven with many colours. “



http://www.powning.com/jake/images/patternwlded10.jpg





This is a reference to the wavy patterns of pattern welded steel, which would normally be visible only when the sword was etched with acid. The Vikings, prized these swords so much after they lost the technology around the end of the first millennium, that they used to rob them from the graves (barrows) of their ancestors (just like in the Hobbit) and believed that they had been made by Giants or Trolls. They could identify such a blade by plunging it into the snow, then breathing across it to warm it… for a moment, the serpentine pattern would appear.



http://www.templ.net/pics-making/welded_steel/cleaning_steel06v.jpg





Now whether you think pattern welded steel just makes a nice looking blade or that it actually had some superior metallurgical properties, it’s not much of a stretch to imagine Elves making weapons like this. When you add in the fact that the Celts made such exquisite armor and helmets, you have a good basis for your elite Elven artifacts. And they were rare compared to your Roman / Christian civilization centers because the Celts lacked mass production, they just didn’t believe in it really. The Romans did it through slave labor and later the Medieval Christians mass produced weapons through the use of water-wheel and win-mill powered automated bellows, trip-hammers, and grinding wheels (all of which would be good technology for Dwarves or Gnomes IMHO)



DILEMMA: ELVES ARE SUPPOSED TO BE SKILLED WARRIORS, YET LESS WARLIKE THAN HUMANS: Is it really such a dilemma? If you look at it one way, this is the Celts in a nutshell. Raiding, duels of honor, cattle rustling and the like are a way of life; yet populations still boomed because the kind of depopulating wars the Romans (and later, the Medieval Christians) engaged in were very rare. Many battles were decided in fights between champions. It was similar with the Vikings. Duels or judicial combat were pretty common, so was raiding. Whole populations being put the sword and enslaved was fairly rare, yet everyone obviously knew how to fight, or fight a highly organized war if they had to (and when it came to foreigners, they could be pretty cruel)



But if you take away the hard drinking and the population pressure, you eliminate 90% of the violence, bad chaos and mayhem from either Norse or Celtic society. It’s not much of a stretch to imagine Elves being like Celts or Vikings, except they drink like the French or the Spanish do rather than say, like the Irish or the Swedes. If you put in the very low birth rate and longevity of the Elves, instead of being a problem, it becomes a solution to making this society stable, by helping address overpopulation.



And if you start with the individual prowess and fanatical courage of the Celts, and add the organizational skills and resourcefulness of the Norse war machine, you have a pretty potent adversary for anyone to deal with. There is a reason why Scandinavia was not ever really invaded through the Viking age (with the exception of some incursions into Denmark by the Carolingian Holy Roman Emperor) and there is a reason why it took the Romans 300 years from their own city being sacked before the could conquer Gaul. The Vikings themselves remained an extreme menace until they were converted to Christianity and their tribal federations were turned into centralized Monarchies. Then they finally settled down to become peasants like everyone else.



DILEMMA: ELVES ARE SUPPOSED TO BE EXPERTS WITH SWORDS AND BOWS – BUT WHY SHOULD THEY BE ANY BETTER THAN HUMANS?



Celtic and Viking cultures were both sword cultures, the sword was probably the most prestigious possession a man (or a woman) could own in either culture. We know they were good warriors with sophisticated Martial Arts systems and specific fencing skills. The famous Tain Bó Cuailnge describes the hero attending a fighting school, (presided over by a woman) where one had to learn specific Feats useful in combat, such as jumping over a high rod or fighting four men at once. Yep, Feats, sound familiar? Not a coincidence. But how about that bow? Well, apparently history has something for us there too. Depending on who you believe, the longbow, a vastly superior weapon to the smaller bows of Europe, was brought to the British Isles by the Vikings, or it was simultaneously developed by both the Norse and the Welsh. Either way, it was either a Celtic or a Norse weapon or both. It took the British Monarchy to organize the Welsh (whom they had just conquered in a bitter struggle lasting centuries) from being the deadly effective guerilla fighters, into the massed archer formations which proved devastating in the battles of the later Medieval period. But given the tactical organizational skills of the Pagan Vikings, it’s not much of a stretch to imagine our neo-Celtic / neo-Viking elves organizing parts of their armies in a similar fashion. Conversely, if you take the spiritual depth and cultural stability of the Celts and combine that with the resourcefulness and flexibility of the Vikings you have a society which would be both formidable and technologically and culturally very advanced, like Elves are supposed to be IMHO.



Does any of this mean that people will start using the historical sources for Elves or anything else? Obviously not, many good historical supplements came out for D20 and they went over like the proverbial lead balloon. But maybe you can use one or two of these concepts for the Elves in your campaign instead of distributing some new Magic item or Spell-like ability to each Elf in your world. Hopefully, some tiny fraction of the no doubt, very bored and irritated people reading this post will actually fade in their hatred for historical sources by some small iota. If even one gamer shifts on degree on that, this will not have been a complete waste of time



Machetaso
 
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Asmo said:
That was an impressive start :)

Welcome to the boards Machetaso, and happy posting! I hope you will enjoy EnWorld.


Asmo

Thanks Asmo

You just liked it because of where you are from though ;)

Actually, I've been around here intermittently over the years, ever since I wrote an RPG book a long time ago (not a historical suppliment though!). Don't even remember what name my account was under last time. Been away for quite a while.

I usually posted about historical stuff like this which usually gets people annoyed at me so I go away again... i guess I haven't learned my lesson yet.

M
 

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