The Radiant Angel

law

First Post
Ok in a little while ill post if the info you need to use this angel if you dont have the BoED.

Radiant Angel
Medium Outsider (Angel, Extraplanar, Good)
Hit Dice: 14d8+56 (119 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares), Fly 120 ft. (Good)
AC: 32 (+5 Dex, +17 natural), touch 15, flat-footed 27
Base Attack/Grapple: +14/+17
Attack: +3 Heavenly burst longsword +21 melee (1d8+6/19-20)
Full Attack: +3 Heavenly burst longsword +21/+16 melee (1d8+6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/magic and evil, Darkvision 60 ft., Dispel Darkness, Halo of light, low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 28, tongues, Radiant Healing, Reflect Spells
Saves: Fort +13 (+17 against poison), Ref +14, Will +11
Abilities: Str 16, Dex 20, Con 19, Int 13, Wis 11, Cha 19
Skills: Concentration +18, Craft or Knowledge (any three) +15, Diplomacy +17, Intimidate +17, Listen +14, Move Silently +19, Spot +14
Feats: Cleave, Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword)
Environment: Any good-aligned plane
Organization: Solitary, pair, or squad (3-5)
Challenge Rating: 12
Treasure: No coins; double goods; standard items
Alignment: Always good (any)
Advancement: 15-20 HD (Medium); 21-42 (Large)
Level Adjustment: -

A beatiful, extremely tall, humanlike creature with long, feathery wings, with smooth gold skin that seams to glow out to sixty feat from the creature.

Radiant angels guide other beings in to the light and are willing to fight the fight for good at the drop of a hat. They are the group of angels that are sent to help foster heroes when they are needed in a world. So they got there name not just from the light that they shead but for the hope they can bring to a world.

A radiant angel is about 7 feet tall and weighs about 260 pounds.

Combate
A radiant angel is willing to go in and deal with evil on its own even if other people are not willing. It usly uses its spell-like abilitys then closes into combate to hit them with there heavenly burst longsword until they give up or are gone for good.

A radiant angel’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcomming damage reduction.
Spell-like Abilities: At will—detect evil, lantern light, Light, Primatic Spray, Radiant Shield, Sunbeam (DC 21); 3/day—Plane Shift (DC 21). Caster level 14th. The save DCs are Charisma-based.
Dispel Darkness (Su): A radiant angel automatically dispels any darkness spell within 60 feet.
Halo of Light (Su): At all times, a radiant angel is surrounded by a radiant glow that sheds bright light to a radius of 60 feet and shadowy illumination to 120 feet.
Radiant Healing (Su): Because of a radiant angel’s light affinity, any light spell that deals damage directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The radiant angel gets no saving throw against light effects.
Reflect Spells (Su): Targeted spells and spell-like effects that fail to penetrate the radiant angel’s spell resistance are reflected back upon their caster.

How does it look?
 

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Looks nice, law!

I don't have the BoED, but one of my friends just loaned it to me- haven't gotten there yet but I presume that heavenly burst is to holy as flaming burst is to flaming?
 

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