THE REAL THING Is An Official RPG Based On 80s Band Faith No More

If Wendy's can have an official RPG, why not a rock band? This officially licensed tabletop RPG is inspired by the rock music of Faith No More's 1989 album, The Real Thing, and is on Kickstarter right now. Faith No More started in 1979 in California--although it only got its current name in 1983--and broke up in 1998. They reunited again a decade later. The Real Thing is Powered by the...

If Wendy's can have an official RPG, why not a rock band? This officially licensed tabletop RPG is inspired by the rock music of Faith No More's 1989 album, The Real Thing, and is on Kickstarter right now.

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Faith No More started in 1979 in California--although it only got its current name in 1983--and broke up in 1998. They reunited again a decade later.

The Real Thing is Powered by the Apocalypse. It describes itself as a 1990's style dark and gritty RPG.Set in the 1990s, it's a 110-page zine-style book, intended to be the first in a 5-part series based on different albums.


First and foremost, this game is for fans of the dark, gritty RPGs of the 1990s. This was the height of Vampire: the Masquerade and its sibling titles. It was when many of us were discovering Anne Rice’s works. It was a time of grunge, the war on drugs, gangsta rap, and the goth-industrial lifestyle. The story is flooded with early '90s ambiance and flavor.
 

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Mannahnin

Scion of Murgen (He/Him)
The 1990s had an apocalypse?

Where'd you get that there's an apocalypse in the game? If anything the descriptions of what the game is about are are maddeningly vague.
I think maybe he skimmed over the "Powered by the Apocalypse" reference and misunderstood.
...or it was a clever joke I didn't get!

But for anyone unfamiliar with PbtA, see my next post!
 
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Mannahnin

Scion of Murgen (He/Him)
Well if it needs explanation…

This very cool, imho. More stuff like this would be welcome.
Got it. For reference!


Powered by the Apocalypse games are centered on resolving what characters do as Moves. Characters have access to a default selection of moves based on the expectations of the game setting. In the fantasy game Dungeon World, characters have access to a hack and slash move, as combat is central to the dungeoneering experience. Alternatively, Apocalypse World has a "seize by force" move, as the game assumes a setting where collecting scarce resources is part of the game-play experience. Apocalypse World, Dungeon World, and most other PbtA games are class-based. Character classes have access to a number of class-specific moves.

Moves are resolved by rolling two six-sided dice and adding the relevant modifier, should modifiers be a mechanic in the game. Success levels fall on a scale of total success, partial success, or failure—referred to as a "miss" in the system.
 


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