[Realms #261] Heading Out
Karak gave the only first-hand account that they had yet heard of the state of things in Barnacus, and although it had been more than a fortnight since he'd fled the capital, the picture he painted with his words was very grave indeed. The trouble had began with a riot at the Festival of Ibrahil - some madness about cannibals and tainted food - and the next day people started to get sick. At first it was the weakest - children, the elderly, elves - but it quickly became apparent that Barnacus had a full-scale epidemic on its hands. By the time that even dwarves began to succumb to the disease a few days later, the city gates were sealed. But who knows how many sick people fled to the countryside carrying the plague with them?
The disease struck hard, its effects both powerful and disturbing. Horrible weeping sores were common as was bleeding from the eyes and mouth, but as terrible as the physical effects were, it was the mental effects that were the worst. Victims were quickly overcome with delirium and terrible hallucinations. Violent episodes were common in the first few days of the epidemic, but it didn't last long. Victims were stripped of their reason and became vegetables within a week usually.
"Ye might remember I had me a brother when I last saw ye," Karak told Ledare. His face twitched with emotion as he tried without success to contain the tears of loss. "Well, he is no more."
"I'm terribly sorry," the Janissary began but Karak brought his ale to his lips and stared off into the crowd.
"It seems he nae be protected by the Goddess Shaharizod as me and you," he cleared his throat and spit a sizeable gobbet of phlegm onto the ground. He wiped his nose and eyes on the sleeve of his tunic before looking up at Ledare once more. "What'n yer band be called again?"
Ledare looked a trifle embarrassed that she had let to come up with a name that captured both the spirit of the group as well as their purpose. 'Thrown-together-sorry-ass-miss-matched-aimless-do-gooders' just didn't have the proper tone. "We were once known as the Grey Company," she said lamely.
"Were ye not last in a manor in Barnacus?" the dwarf asked although from the sound of it he already knew the answer. Ledare nodded and Karak asked, " What brings you out here?"
"The trouble in Barnacus, actually," the Janissary began but then Vade staggered up to their table and thudded down two of the largest pewter steins that Ledare had ever seen. She was surprised that the halfling could manage them both.
"Hi!" Vade grinned, looking from the dour Karak to the sullen Feln. "I brought you guys a beer. Best in town, according to the brewer."
"Why thank ye, little one," the dwarf said and tipped back what was left of his own mug before reaching for the one that Vade had offered. He grinned. "Whippin' yer friend's arse be thirsty work."
Feln glowered at Karak and then started to get up, but Vade stopped him by grabbing onto his leg with both arms.
"Do not feel bad, Feln," Vade pleaded. "Karak sure was tough. In fact, he reminds me a little of my Uncle Bob, the Razorback. The way he fights that is. Bob did not have a beard... or huge muscles, but he was ferocious. Man! I would not have liked to have been hit by one of those blows. Ouch!"
"Aye, orcblood, the wee one's right," Karak said, taking a long pull on his new mug. "I'd say for an orcblood ye fight good. Who be teach ye all those fancy moves, eh?"
"I spent many years learning my fighting style," Feln growled. "And you, without any discipline, beat me."
"My Uncle Bob took out 3 gnolls once all by himself," Vade interjected. "Knocked out 6 of their teeth and ended up wearing them as a necklace. Not very pretty, but he was proud of it. He did not like it when I borrowed it from him for a while."
"Three gnolls?" Karak snorted. "Ye shoulda sent a dwarf. Woulda taken out the three gnolls an' the rest o' their tribe while he was at it. Remind me to tell ye o' the time me chalak an' me wiped out a whole tower full o' orcblood bandits someday, little one."
Vade was a little hurt that Karak thought so little of his uncle's accomplishments, but he let the insults roll off his back. He'd had nearly a week dealing with Gellir to understand the ways of dwarves. "You see, Feln," the halfling said with a smile. "He took out a whole tower of bad guys, so you did really well."
Feln didn't seem convinced.
"I agree! I was amazed how you'n bounced aroun' and all, but as you can see it does nae good against the might of a dwarf!" Karak said, thumping his broad chest with his fist. "It was a good show though. I think I might'n be watching you an' pickin' up a move or two."
Feln looked at him disgusted. "It takes years of dedicated training to learn to do what I do," he sneered.
Karak shrugged. "If'n you like, I'll teach ye how to stand still like a dwarf," he said and up-ended his tankard. "By the by, you be drinkin that ale?"
Feln shook his head in disgust. "You lack discipline and-" He stopped in mid-sentence for he could see that Karak was no longer listening. The dwarf's face had filled suddenly with wonder, his eyes growing wide as he looked off into the crowd. Following his gaze, Feln spied Ixin approaching their table with four foaming mugs gripped in her hands. She had on the new black leather clothes that Wulfric the Tanner had crafted for her - tight breeches that laced up the outside of each leg and a sleeveless bustier that laced up the front. Only she didn't have the laces done up on the top, revealing the scintillating chainmail bikini she wore underneath. As she moved toward their table, the crowd parted around her and all eyes turned to watch her sachet passed.
"S-s-succubus," Karak muttered, a thin line of ale trickling out of the corner of his mouth.
Ixin smiled as she got closer and offered the mugs to her friends. "I have never in my life seen two men fight so impressively!" she told Feln and Karak. "Clearly you two are kindred spirits!"
The dwarf blushed and raised the mug to his lips. Feln just scowled.
"I feel certain that any team on which the two of you fight can do nothing but win," Ixin went on. "Aphyx has no IDEA what she is in for!"
At mention of the name, Karak spewed beer from his nose. "Aphyx?!" he growled, teeth grinding together as he thudded to his feet. Ixin recoiled uncontrollably from his advance. "What do ye know about Aphyx, succubus?"
"Only that we're trying to stop her," the mage blurted out before Ledare interposed herself between drakeling and dwarf.
"Stand down, Karak," the Janissary commanded. "Ixin is with me." The dwarf settled somewhat at that and sat back down.
"So ye're aimin' to stop 'er are ye?" Karak mused. "Then we've got us some talkin' ta do, 'cause that's me own goal, as well."
Sunday the 17th - Moonsday the 18th of Wealsun, 1269 AE
With some help from Karak, Gellir was able to finish Ledare's breastplate almost a full day early. She was surprised at how light and mobile she felt after shedding her suit of half-plate, and she decided that it was well worth the wait. Especially since it gave her the time she needed to finish reading through the Trials of Decay. On the evening of Moonsday, she filled the rest of the group in on everything she had learned.
"Angered by the unbalanced influence the Goddess of Decay held over the land, the gods of good and law began to martial their own followers and worked to create an army under the leadership of a charismatic young lord called Imruk of Pell. Imruk succeeded in uniting the independent lordships and city-states and establish the rule of law under the new kingdom of Pellham. He then led the combined forces in an effort to topple Zagaroth's evil empire. One detachment of Imruk's army was sent to lay siege to, and ultimately destroy, Deathshead while the remainder marched into Zagaroth's domain.
The war that followed, which became known as the War of Unity, was long and bloody but eventually Zagaroth's forces were broken, and the demons that served him banished back to the abyss. While there was no one, great, final battle which decided the outcome of the conflict, the turning point came when Melengar vanished, and the great Rod of Ruin was lost. Few people ever knew exactly what happened to the High Priest, and those that did, kept the information to themselves. But it was not until this mysterious disappearance of Melengar and the subsequent seige of Deathshead that Zagaroth's evil empire began to falter.
Deathshead had long been thought to be unassailable, but the mysterious disappearance of Melengar had upset many of the priesthood's plans. In their confusion and the subsequent internal power struggle to fill the void left by Melengar's loss, the Plaguebringers had allowed their defenses to weaken. Even so the inhabitants of Deathshead were still quite powerful and the siege was expected to be a long one. To the dismay of the evil goddess' followers however, several months into the siege, a small group of powerful Druids arrived to assist Imruk's army. These Druids summoned elementals of earth and fire and set them to the task of sundering the outer fortifications of the castle. While their elemental servants battered the walls, the Druids combined their power to cause massive earthquakes which shook the fortress and weakened its structure. Eventually, the walls were breached and the army was able to mount an attack against the forces within. Once begun, the battle was won in but a few days, although not without heavy losses. The Tapestry of Passage was recovered from the Defiler's stronghold and turned over to the priesthood of Flor for safekeeping.
Meanwhile, Imruk's armies finally breached the walls of Zagaroth's capital and began to raze the city, the avatar saw that the end was near and he called upon his goddess-mother for immortal aid. Aphyx however was embattled upon her own plane and did not hear, or could not respond to her son's pleas before the three great Avarial generals of Imruk's army came upon him. These three knew that killing Zagaroth upon this plane would simply free his evil soul to return to his mother and so instead they began to weave a great spell that would open a magical gate into the Void and cast him in, thus destroying his soul forever.
As the gate neared completion Aphyx finally heard her son's call and began to reverse the spell the winged-folk were attempting. The Avarial realized that even their combined power was no match for a that of a god and so rather than let the spell be undone, they caused it to be placed into a state of stasis thus trapping Zagaroth between the Void and the prime material plane - beyond the reach of man and immortal alike.
In the aftermath of the War of Unity, the cults dedicated to Aphyx were destroyed wherever they could be found and those priests who escaped were forced to go into hiding."
For her part, Ixin used the extra time in town to consult with various authorities on the mysterious Myth Drannor. The bard, Geneviève the Fair, was by far the most helpful, spinning many tales of wonder about the doomed City of Song. So by the time Ledare's armor was ready and the group was prepared at last to leave Hillville Junction, Ixin was able to convince the others that Myth Drannor might be the next best choice for them to visit.
The others hadn't seen much of Morier during their time in town. The albino had deep ties to the folk of the village and spent his time renewing those bonds that mattered most to him. The others were somewhat surprised when he presented them each with some small medallions that he had crafted for them - with the help of Algar Strongarm - out of iron. They were each small and plain and each was etched with three initials: VQS.
"What's this?" Ledare asked when the eldritch warrior made his presentation.
"It stands for Vla'rinnyn Quarth Sila. It means 'Brotherhood of the Order Bringers'," he explained and then quickly added, "We don't have to keep that as our group's name or anything. I just thought that since we didn't have any other-"
Ixin smiled and placed a hand on his shoulder. "I love the name, Morier."
The albino's face did its best to blush.
Godsday the 19th of Wealsun, 1269 AE
The VQS retraced their steps back northward along the River Druitt into Spiderwood. The trip was uneventful although Ixin's familiar Martivir was excited to be back in the woods and spent the trip gleefully snatching mice and voles out of the underbrush. They hadn't taken any pains to cover their path when they'd made the trek toward town, so there were plenty of broken branches and obvious footprints along the way. Still they suffered from Windstryder's absence, and a trip that had taken half a day the first time, now took them three quarters. It was approaching dusk by the time they reached the clearing.
All looked to be as they'd left it - the noisome remains of the rat-headed giant still lay in a blackened pile beside one of the standing stones, its body swarming with fat white ants, the alter still squatted in the center of the barren clearing - but there was a sense that something had changed. Someone had been there since their last visit. Without discussion, the group spread out to investigate and it was Karak who first noticed the dark altarstone was wet. He reached out to touch its surface and his gloved fingers came away red.
"There's been death 'ere," he growled, hefting his axe. "An' recently, too, by the looks."
"There are tracks over here," Ledare said, indicating the ground near the portal. "But I can't make any sense of them."
"Uh, guys?" Vade said, his voice sounding very small and afraid. "I think we should get out of here."
"What is-" Feln started to ask, but the question quickly died on his lips as the source of Vade's concern became apparent.
The swarm of ants that were eagerly devouring the rat-giant's remains had gathered into a tight cluster of snapping mandibles and flailing legs. They were advancing on the group like a moving carpet of death.