The Red Hand of Doom!!

Sir Jonathan

Sir Jonathan gathers up supplies and doublechecks the conditions of his arms and armor. "If we plan on going through with this, I'll need my wounds healed." He then pulls a potion from his backpack and upends it, taking it down in one large gulp.

CLW potion: 5 hp healedThat puts me at 50/55 hp. Good enough for now.
 

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Duroin, HP 35 of 45

Duroin inspects his own wounds as he changes into the new armor. The hydra's sharp teeth had left a few ragged cuts, but they had even now stopped bleeding. The dwarf nodded in satisafaction; he wasn't badly injured. He could certainly push on.

With armor on and gear back in place, the dwarf looks ready to continue their journey to Vraath Keep. "Shall we be on out way?"
 

Noting Sir Jonathan and Duroin are still a little wounded, Kirrg walks over to them and places a hand on each in turn. A soft, warm glow emits from his fingers, further sealing all wounds they might have incurred.

"I cannot do anything about you two's recklessness, but this should help," he grins teasingly. "I am ready. I have prayed for the magical silence, so let me know when I should start it."

Swapped out Lesser Vigor and Bane for two CLW. Good rolls put both of them at full with a 12 and an 11.
 

After a delay from Jonathan trying to find his shortsword in muddy bogwater the group is off and after a couple hours travel Jorr stops the group. He tells you all that the Keep is just around the bend and that he will check the outskirts of the woods for activity.

Looming out of the shadowy woods ahead is a haunting sight, a ruined keep. The old castle sits on a small rocky hillock, and you can catch glimpses of a brocken tower between the trees. A moss covered stone at the side of the road you are following marks a footpath that looks like it leads up to the keep.

actions?
 

Sir Jonathan

Sir Jonathan squints trying to notice any signs of movement fromt the silent keep. He whispers, "Duroin do you feel confident that you could get a closer look without being seen, and without any spells to cover you?"

H4H, what would be a decent estimate of how many rounds it would take us to get close, moving at 40'/round?
 


EvolutionKB said:
Sir Jonathan squints trying to notice any signs of movement fromt the silent keep. He whispers, "Duroin do you feel confident that you could get a closer look without being seen, and without any spells to cover you?"


Duroin nods his head at the knight's words. "As long as I remain within the treeline, I shouldn't have any problem with not being seen. To cross from there to the keep itself would prove more difficult. I'll scout from the perimeter for now, and report back shortly."

With that, the dwarf moves silently off into the trees.


Hide +8, Move Silently +8; Duroin will stick to the treeline while trying to discern any inhabitants, movement, access points, etc.
 

Virashil, Sorcerer 5, Hp: 21/21

"Duroin, I can make you unseen -- but we need to get closer -- it will only last around 3 minutes."

"If we get closer and need a diversion, I can create some lights -- or a glowing outline of a humanoid to make anyone we see hopefully look the other way."



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OOC:

Is my mage armor still in effect? 5 hr duration - couple hour travel to keep = ?

Did Jonathan use his potion, or did Kirrg heal him before he drank it?

So, the wand of invisibility will last for 3 minutes, while if Virashil casts it herself, will last 5 minutes. I have 4 2nd level spells left for day, and need to conserve them for ice breath and mirror image. I'd prefer to use the wand. But we need to get somewhat close for Duroin to use it.

Conversely, we could get closer and then turn the entire party (4 charges) invisible and walk in. Obviously, the armor would make some sound....

Since I'm on vacation, feel free to NPC Virashil if I am holding up the action -- I don't have internet access at the condo.

Remember the 'treasure' map that we have -- it looks like it gives a rough blueprint of the keep. I think it was posted a few pages back. (H4H - can you repost it here?)
 

Kirrg tries to hunch over, like it would help hide him from prying eyes. "Let's see what our stalwart Dwarf can turn up. I have my silence ready, but it also will only last minutes."

Silence will last 5 minutes, so it is feasible that we as a group go into the keep together. Are we planning on slaughtering all of them? Or killing their leader outright and demanding the others go back where they came from?
 

Sir Jonathan

"Good luck Duroin, return to us safely."

Sir Jonathan whispers to the remainder of the group. "We should try and get a little close once Duroin returns. Then we can be cloaked in invisibility and an area of silence if we have a suitable entrance."

Sir Jonathan then finds a shaded spot near a tree and removes his helm. Sweat from the midday sun has his hair short blonde hair pasted to his head. He kneels and he holds the helm underneath one arm and lays his naked short sword across his knee. He bows his head in silent prayer.

Changing manuvers readied, swapping action before thought for leading the attack. If I hit with the leading the attack strike, my allies gain a +4 to attack that opponent for one round. See OOC thread for strategy details.
 

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