• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Red Hand of Doom!!

The group sets in for the long haul as Durion meticulously works on the locks, checking for traps of failsafes as he goes. Eventually he cracks all of the gates.

The First alcove contains ten coffers…all locked!

All said and done the careful dwarf takes about an hour but everything is open for plunder.

(2 minutes per search, 2 minutes per open lock, and 13 things to work on equals 42 minutes. Include a break, some talking etc. An hour sounds right)

Six of the coffers hold coins 1000s of silver and gold and over a hundred platinum. The remaining four, three hold letters of credit. This would make you want to retire if they weren’t all long expired. The last holds a deed. If the document is still valid it seems the holder of the deed would be the legal owner of Vraath Keep.

The second alcove seemed to be a private place to relax and read. A cursory glance at the books there seems to give some information on Vraath Keep’s history; there is a Diary of one Lord Amery whose final entry ironically states “I have solved the Forest Giant problem once and for all!”

The third alcove holds single large trunk. Within is a Dragon’s skull. Virishal identifies it as once belonging to a Young Black Dragon. Two dozen giant’s teeth on a thick string. A Mithral Heavy Shield emblazoned with a Lion Coat of Arms. A Spiked gauntlet bigger then a man’s head, made from bullette’s teeth and claws while fairly primitive looking it is embossed with a symbol that looks something like a frowning tusked mouth. Finally a staff made of white oak and carved to resemble braided bands of holly and oak boughs, twisted around a unicorn’s horn at the end.

Then a voice can be heard from above. “I hope ye don’t expect my old arse to climb down there with ye?”
It is Old Jorr with two Worg pelts in tow. Obviously the old codger made friends with some escaping worgriders.
 

log in or register to remove this ad

On the body itself the armor and clothing are worthless and rotted. However the gauntlets seem in good repair. The sword sparkles with white motes of light at all times. When grasped it flares up with a soft blue light equivalent to a torch.
 

Sir Jonathan looks at the treasures as they are revealed. "Any of this magical Virashil?" he asks as he lifts the shield to inspect it further. "Feels good, I'll take it if the rest of you don't mind."
 

Kirrg's eyes open wide at the amount of coin and goods they have uncovered. The voice of Jorr made him jump a bit, but composure gained, he shouted back up, "Well... we might be down here a while." He moves over to the sword once Duroin gives him the go-ahead and reaches down, grasping it and feeling the weight of it in his one hand. Then moving over to the shield and the gauntlet, he tries to recall seeing any mention of this in the many towns and cities he raided with his father.

Knowledge Religion +9 to see if either of the symbols are recognizable.
 

"Quite a haul, quite a haul," says Duroin, a wide smile on his face. "I'm glad that old map proved to be of use. If we had just stumbled upon this place, I may never have thought to look for the trapdoor."
 


Kirrg smiles as Jonathan hoists up the beautiful shield, holding it close to his body. "I don't know what the lion stands for, but it sure is a real pretty shield. Looks good on you!" He moves and starts digging his hands underneath the coins, letting them fall between his fingers as he raises them up, the sound of metal rain carrying throughout the room. Slowly he begins to laugh in excitement.
 

"Eh! Whats that cackling down there with ye? Another monster?" Jorr called from above.

how much if any details are you sharing with the old trapper?
 

Virashil, Sorcerer 5.5, Hp: 13/21

Virashil oooh's and ahh's as she sees the sword glow. "Let me see it!" She says to the others, giving a few inept attempts at a small swing of the mighty weapon, trying to determine anything from it. She looks at the glowing blade and then puts her hands on it, trying to see if anything is revealed -- is it hot, cold, static-ey?

Then she casts detect magic over the entire haul, concentrating on each piece that detects as magickal to determine strength and possibly school.
 

Virishal immediately discerns it is a weapon revered among Silver Dragon-Kin; a Frostbrand Blade.
Casting her spell she detects moderate conjuration magic coming from the staff. The sword is of course magical as are the shield, gauntlets and the huge spiked gauntlet. Though what types she cannot discern.
 

Into the Woods

Remove ads

Top