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hero4hire said:
1+1+3+2=7 or 35' of movement. So unfortunately no. Not that and cast a spell the same round. I7 or H5 are reachable.

BTW I appreciate the current spells left after each casting. Help a lot.

OK. H5 it is.
 

Sir Jonathan, HP 55/55, DDP 0/10, DR remaining: 9, 4 temp hp

As the two creatures charge at Sir Jonathan, he hears them inhale deeply. Unconciously he raises the shield in his right hand. At the same time he brings his longsword down at the head of the advancing hound. It's inhalation turns to a gurgle as it fall to the ground. As his blade connects, and the beast falls, Jonathan only seems to get stronger. Oily flames lick at Jonathan's shield as his raised shield protects him from the brunt of the fiery breath of the dog. Jonathan then remembers the arrow sticking from his belly, and the pain suddenly returns to him. Sir Jonathan borrows some of the strength of the stone as he strikes out with his blade once more, holy energy radiating off his blade. The blade once again strikes a deadly blow and the creature falls. The arrow pops out of his flesh and the burnt skin on his arm totally heals. Sir Jonathan isn't finished however, he cries out, "See what happens when we you bite off more than you can chew!" He scrambles up the Eastern slope towards the hobgoblin standing there.

Battle leader's charge is granted. Immediate action: Action before thought: Action before thought reflex save: 22 . Took damage from the arrow(empty ddp) reduced from martial sprit stance to 4hp. Took 5 damage from breath weapon(into ddp). Attack using crusader's strike, also using stone power feat, taking a -2 penalty to hit. Attack 27(possible crit): 11 damage; 11 damage healed. Crit confirmation: 18, total damage 22 Two more healed with martial sprit stance, bring the total to 22 damage dealt and 13 healed. Oh, I've got 4 temp hp as well. Movement to I10, I11, I12. Due to the funky readied action, I'm not sure if I can use my swift action to use White raven tactics to finish moving up the hobgoblin and attack. Your call H4H.
 

Initiatives
23 Durion Moves to square J6 attacks K6 doing 12 damage. Hobby alive but Dazed.
17 Virishal moves to H5, casts magic missile on the hound at H10 for 9 damage.
9 Sir Jonathan Williams crits hellhound killing it, healing himself Moves to I 12 Activates WR Tactics.
8 Sir Jonathan Moves to I14 Does 5 points to J15
8 Hobgoblin at C10 heals from dying
7 Hobgoblins (who are able) shoot arrows 2 hit Virishal each for 6 damage, total of 12 damage.
7 Kirgg moves to E 12 and misses with a 16.
6 dual short sword wielder moves to O15


Durion deciding to be more proactive churns his powerful stub-like legs up the northern slope, and hammers his dwarven ax into one of the archer’s midsection. The blow chops through his foe’s armor and into his abdomen. Blood gushes out and the humanoid doubles over from the blow. He is alive but things look grim for him.

Virishal also moves up into the trees and blasts at the lone hound. Leaving scorch marks upon its flesh and yipes off pain from the beast.

Jonathan brings down his sword again expertly cleaving the canine into pieces. Godly Power staunches his blood-loss and balms his burns. Any pain left from the wounds was then eased by the sheer inspiration of such a blow.

Then with divine alacrity Jonathan bounds up the slope, bringing his ever-successful blade against another foe, drawing a long shallow cut across the hobby’s chest.

Most of the archers seem to focus their attention, and fire on the elvish spellslinger. Even her mage armor could not prevent all the arrows from getting through. Two found there way past her ward, one was fired by the very Hobgoblin she downed by Magic Missiles. Somehow the humanoid had healed some from his wounds.

Kirgg finally reached one of the archers. As the half orc made his way there he saw that the hobgoblin dropped his bow and brought a shield forth and was able to block the mighty blow with Goblin steel at the last moment.

Another hobgoblin appears from around the bend, As he steps off of the path leading to the ruined farmhouse and into plain view he unsheathes two short blades and clangs them together over his head. ”You! You dare fight me?” he yells to Sir Jonathan, obviously challenging the Errant Crusader to personal combat.

OOC: New round Actions? Evolution you can randomly roll for your granted manuevers. .

maraudersround4.jpg
 
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AC: 17; HP 34/42

Frustrated by the shield blocking his last blow, one which was sure to strike true, Kirrg pulls his axe back with surprising deftness and speed, given his massive size. A low growl eminates from his chest as his tongue darts across his fangs. He shouts between the heaving of his blood soaked chest, "You will die, scum!" Bringing his axe down in an overhead arc, he favors recklessness for power, hoping to break steel and bone in one vicious blow.

Power Attack for 3, so attack at +7 Damage at 1d12+14
 

His foe doubled over from the axe-strike, Durion flashes both of his weapons through the air, axe and mace coming at the hobgoblin from different angles.


Waraxe +5 (1d10+2/19-20), Light Mace +4 (1d6+1/19-20)
 

Virashil - Sorcerer 5, Hp: 9/21

Pain shoots forth from her small form, as 2 arrows dig deeply into her abdomen and leg. She sees red. The trajectory from the first arrow makes her head swivel to see the hobgoblin that was hit with the first volley of magic missiles staring back at her -- very much still alive.

"These thugs will pay dearly for this," She seethes through bloodied teeth.

She screams across the battlefield,"KIRRG - the one behind you has been healed somehow - keep an eye out."

Deciding to be somewhat more cautious with these hobgoblins, she moves past the dazed one that Durion is finishing, farther away from the lip of the trough.

She then draws herself deep within herself and unleashes some of her draconic fueled power -- a few short incantations and Virashil suddenly becomes an army of 5!

----------------------------------------------------------------------------

Cast Mirror Image on self. Move to M5.
Mirror Images (1d4+1=4)

Spells left: 6/4/4

Currently active spells: Mage Armor (5 hr minus 4 rnds left), Mirror Image (5 minutes remaining)
 

hero4hire said:

OOC: New round Actions? Evolution you can randomly roll for your granted manuevers. Also this is the last round of Prayer effects.

[


What I love about Gaming is after over 30 years of playing I learn something new all the time.

I made 2 mistakes last round. This is the 4th round so Prayer ends after the 5th.

When you use an immediate action not on your turn, it counts as a swift action for your next turn. So basically Jonathan couldnt use his White Raven Tactics due to using Action before Thought. No big deal we will just roll with it, but keep in mind for the future.
 


Rhun said:
Also, I've not been adding the prayer bonus into my attack bonus when I post it, just in case it matters.

Yeah I have been catching that for the most part when it hasnt been added to attacks & saves. There hasnt been too many rolls that it mattered when it was forgotten.
 

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