• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Red Hand of Doom!!

Sir Jonathan, HP 55/55, DDP 0/10, DR remaining: 9, 4 temp hp

Sir Jonathan blocks a thrust from the hobgoblin in front of him, and yells, "I've love to fight you, but I'm a little busy at the moment!" He then feints high at the hobs arm, then aims a vicious slash at it's knees.

Manuvers granted: Action before thought, battle leader's charge and crusader's strike. Manuvers granted rolls. I intially rolled my attack because I thought it was crusader's strike that healed within 30', but it is actually my martial sprit stance. Ignore the damage healed to Kirrg that went with this die roll: 20 to hit, 6 damage No manuver's expended, and if my attack hits, Kirrg is healed 2 damage, unless he fails to five foot step, then the energy is wasted because of line of sight being blocked which (20' vs. the 30' range of healing). I wasn't sure about the white raven tactics being able to work as well. My confusion was because of the readied actions. My temp hp run out at the beginning of this turn, so let me know if I take damage before my turn comes up.
 

log in or register to remove this ad

EvolutionKB said:
Sir Jonathan blocks a thrust from the hobgoblin in front of him, and yells, "I've love to fight you, but I'm a little busy at the moment!" He then feints high at the hobs arm, then aims a vicious slash at it's knees.

Manuvers granted: Action before thought, battle leader's charge and crusader's strike. Manuvers granted rolls.

.

On future rolls for manuevers simply roll 1d5 first instead of 1d10. It will work on invisiblecastle.
 


Initiatives
23 Durion misses with ax, hit with mace for 5 dmg.K6 falls
17 Virishal. Casts Mirror Image on self. Move to M5.
8 Sir Jonathan attacks J15 for 6 damage. No healing possible due to LOS.
8 A Hell Hound appears at H13 and hits Jonathan with an 18. 9 damage from bite 3 fire 12 total.
7 Hobgoblins some ready shields as a move and draw weapons as part of move.
C10 moves to D11 to flank Kirgg cannot attack this round however. F13 Attacks Kirgg. Hits for 7 points. N9 shoots at Kirgg, misses with a 0. P11 shoots at Jonathan misses with a 14. J15 Attacks Jonathan missing with an 8.
7 Half a dozen more hobgoblins arrive from around bend.
7 Kirgg misses with a 16.
6 dual short sword wielder moves to J14 hits Jonathan with a 20. 9 points of damage.

Jonathan took a total of 21 Kirgg a total of 7.



His foe doubled over from the axe-strike, Durion flashes both of his weapons through the air, axe and mace coming at the hobgoblin from different angles. The panicked Hobgoblin barely manages to Zig from the ax only to Zag into the Mace. With a satisfying crunch he falls to the ground.

"These thugs will pay dearly for this," She seethes through bloodied teeth.

She screams across the battlefield,"KIRRG - the one behind you has been healed somehow - keep an eye out."
Deciding to be somewhat more cautious with these hobgoblins, she moves past the dazed one that Durion is finishing, farther away from the lip of the trough.

She then draws herself deep within herself and unleashes some of her draconic fueled power -- a few short incantations and Virashil suddenly becomes an army of 5!

Sir Jonathan blocks a thrust from the hobgoblin in front of him, and yells, "I've love to fight you, but I'm a little busy at the moment!" He then feints high at the hobs arm, then aims a vicious slash at its knees.

Suddenly from behind Jonathan another a Pentagram of fire erupts and in the middle is summoned another Hound from Hell. It viciously snaps it jaws at the Crusader, tearing and burning his flesh simultaneously.

The newly healed Hobby moves into position behind Kirgg. As the Cleric looks over his shoulder the other takes advantage and lances his sword into Kirgg’s side.

The Hobgoblin fighting Jonathan tries the same tactic but his attempt is feeble at best due to the two wounds the Crusader has already dealt him.

Across the way 2 Archers left Shot at the powerful Kirgg and Jonathan. Enchanted Mail protects the Crusader while the one aimed at Kirgg is lost in the foliage.

Then from around the bend a half dozen more hobgoblins appear. The reinforcements have arrived!

A low growl eminates from Kirgg's chest as his tongue darts across his fangs. He shouts between the heaving of his blood soaked chest, "You will die, scum!" Bringing his axe down in an overhead arc, he favors recklessness for power, hoping to break steel and bone in one vicious blow. Unfortunately he was too reckless. His blow missed and hit the tree behind his target. The fearsome blow nearly felling the timber.


“So be it. Uth-Lar will kill you like a coward then!” the Blade bearer yelled back and light-footedly made his way up into attack range. With a flick of a wrist he expertly found an opening and rammed one of his twin short blades home into Jonathan’s thigh.

OOC: Fun is just starting! Actions?

marauderround5.jpg
 

AC: 17; HP: 27/42

Damn. This got a lot more tough.

Kirrg grunts as he pulls his axe back after his devastating blow nearly felled that tree. He hardly acknowledges the man behind him or the arrows falling harmlessly around him. They pose an equal threat to his foe than himself. He notes the sweat beading on his enemy's face, dripping down his brow. A low laugh escapes his lips, "Is that a twig you are swinging?" Collecting a globule of phlegm, he purses his lips and propels it square into the hobgoblin's ugly eyes.

He then drops his weight forward, propelling him a few steps ahead. Planting his foot firmly down amidst the snapping of branches and crunching of leaves, he pivots and propels his axe forward and down, focusing his aim around the defenses and into the chest.

Kirrg will move 10' to E14 between the trees and attack. No power attack. +10 1d12+8
 

ethandrew said:
AC: 17; HP: 27/42


Kirrg will move 10' to E14 between the trees and attack. No power attack. +10 1d12+8

Moving more then 5' will provoke an AoO from those threatening you. Do you still want to do this?
 

Sir Jonathan, HP 37/55, DDP 0/10

As foes surround him, a small amount of panic sets in. He saw the hell hound come out of no where and bite him, but he felt no pain, his adrenaline kept the pain away for the moment. He lashes out at the wounded hobgoblin in front of him. His blade glowed with holy energy as he struck, white light seeped from the hobgoblin's wounds into the short sword wound the hobgoblin leader just made, sealing it up somewhat. He stepped away from the double blade wielding goblinoid, and then, seeing Kirrg in trouble, is inspired to move faster, and he hammers at his foe with all the fury the earth can muster.

WRT granted. http://invisiblecastle.com/find.py?id=1126567 I'm assuming that since I didn't have LOS, I used the healing on myself. I also assume you didn't count in DR. I'll update if necessary. Using Crusader's strike. Attacking already wounded hob. 24 to hit; 8 damage damage healed from crusader's strike, 11Heal two more from martial sprit stance. I'm going to update my hp and DDP now, it that attack doesn't hit let me know. After initial attack, five foot step to H14. Activate WRT(swift action). new turn on Init 7: Mountain hammer is granted. Activate helm of battle(swift) Five foot step to G14(flanking). Attack with mountain hammer and using stone power taking a -4 penalty. If attack hits, healing goes to Kirrg. attack: 16, damage 23. If I take more damage to refill up my DDP before my WRT turn, it will boost my attack and damage by one, in case it matters for the attack roll.

Edit: nevermind
 
Last edited:

hero4hire said:
Moving more then 5' will provoke an AoO from those threatening you. Do you still want to do this?

I swear I probably blushed when I read this. I know better. Consider no movement instead, based on Sir John's flanking move.
 
Last edited:


EvolutionKB said:
As foes surround him, a small amount of panic sets in. He saw the hell hound come out of no where and bite him, but he felt no pain, his adrenaline kept the pain away for the moment. He lashes out at the wounded hobgoblin in front of him. His blade glowed with holy energy as he struck, white light seeped from the hobgoblin's wounds into the short sword wound the hobgoblin leader just made, sealing it up somewhat. He stepped away from the double blade wielding goblinoid, and then, seeing Kirrg in trouble, is inspired to move faster, and he hammers at his foe with all the fury the earth can muster.

WRT granted. http://invisiblecastle.com/find.py?id=1126567 I'm assuming that since I didn't have LOS, I used the healing on myself. .

I dont believe you had damage on you (you didnt have any listed) when you struck in Martial Stance. While the Hellhound did attack on 8 it attacked after you went since you beat the tie.
 

Into the Woods

Remove ads

Top