• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Red Hand of Doom!!

With a growl, Duroin decides that it is time to deal with the archers. He ducks through trees and undergrowth to get near his foe, and swings his already bloody axe at the bow-wielding hobbie.


Move to M8, waraxe +7 (+8 with prayer ?) for 1d10+2/19-20 (+3 prayer) damage
 

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Virashil - Sorcerer 5, Hp: 9/21

Virashil chuckles slightly as her images dance and intertwine with each other in the undergrowth around her.

Her fury aroused by the arrows that pierced her skin.

She slides over the ground until she is close to the two remaining archers on this side of the trough, murmers a few words in draconic, then rears her head back and exhales a roiling cone of ice and sleet. The effect is somewhat mitigated by the low hanging leaves and branches.

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Move to O7, use 2nd level spell slot for Draconic Breath - 30' Cone of Cold, Reflex save DC16 for half damage - on R5 and R6.
Virashil Ice Breath (4d6=10) Ouch -- bad rolls! 1, 1, 4, 4 for 4d6 :\ :(

Spells left: 6/4/3

Spells active: Mirror Image - 4 images - 49 rounds, Mage Armor: 4:59:30
 
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23 Durion Move to M8, attack Hob5 with Ax hit with 21 5 points
17 Virishal.Move to O7 Breath Weapon Hob5 saves and takes 5 Hob6 fails and takes 10hp
8 Sir Jonathan hits and fells Hob3m 2 HP healed, five foot step to H14 activate wrtactics
8 Hell Hound attacks Jonathan and misses.
7 Hobgoblin 1 atk Kirgg misses
Hobgoblin 2 atk Kirgg hits for 8 damage
Hobgoblin 5 atk Durion misses
Hobgoblin 6 move to P8 atk Virishal destroys image
Hobgoblin 7 move to k15
Hobgoblin 8 move to I16
Hobgoblin 9 move to R10
Hobgoblin 10 move to H15
Hobgoblin 11 move to J16
Hobgoblin 12 move to Q11
7 Sir Jonathan Five foot step to G14 Attack Hob2 with mountain hammer and using stone power taking a -4 penalty misses no healing granted
7 Kirgg. Attack Hob2 hits with a 23 doing 18 points Hob2 falls
6 Uth-Lar charge to H14 hits Jonathan doing 12 points

Kirgg took 8hp this round, Jonathan healed 2 HP and took 12hp


With a growl, Duroin decides that it is time to deal with the archers. He ducks through trees and undergrowth to get near his foe, and swings his already bloody axe at the bow-wielding hobbie. He strikes at an odd angle enough to wound his foe, but not perish him.

Virashil chuckles slightly as her images dance and intertwine with each other in the undergrowth around her.

Her fury aroused by the arrows that pierced her skin.

She slides over the ground until she is close to the two remaining archers on this side of the trough, murmurs a few words in draconic, then rears her head back and exhales a roiling cone of ice and sleet. The effect is somewhat mitigated by the low hanging leaves and branches.

The closest hobgoblin seemed least effected due to the now frozen foliage, but the other bore the full brunt of the icy breath.

As foes surround him, a small amount of panic sets in. Jonathan saw the hell hound come out of no where and bite him, but he felt no pain, his adrenaline kept the pain away for the moment. He lashes out at the wounded hobgoblin in front of him, felling it. His blade glowed with holy energy as he struck; white light seeped from the hobgoblin's wounds into the short sword wound the hobgoblin leader just made, sealing it up somewhat. He stepped away from the double blade wielding goblinoid, just barely avoiding the fiery jaws of the Hound.

The two flanking Kirgg had their tactics down. One feinted while the other seized the opening. Another wound opened up on Kirgg’s flank.

Durion easily dodged a riposte from his foe, sure that he will put him down with the next blow.

The other archer made a furious run for Virishal but found the empty air of a Phantom Image.

Meanwhile the reinforcements spread out into the forest on either side stalking towards the heroes.

Seeing Kirrg in trouble, the Crusader is inspired to move faster, and he hammers at his foe with all the fury the earth can muster but having seen the devastating power the Goblinoid yelps and sidesteps the blow. THOOM a 1 foot diameter crater is left in the ground where his sword struck.

Kirrg grunts as he pulls his axe back after his devastating blow nearly felled that tree. He hardly acknowledges the man behind him or the arrows falling harmlessly around him. They pose an equal threat to his foe than himself. He notes the sweat beading on his enemy's face, dripping down his brow. A low laugh escapes his lips, "Is that a twig you are swinging?" he pivots and propels his axe forward and down, focusing his aim around the defenses and into the chest.
He finds his mark and the ax is buried deep into the Hobgoblin’s ribcage.

“No one turns their back on Uth-Lar!” yells the Bladebearer and launches himself at Jonathan again. The short blade finds purchase on Jonathan’s arm leaving a nasty cut.

marauderround6-1.jpg


Okay Beginning round 6. Prayer effects have officially ended.
 
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Duroin Slatefist - AC 18, HP 45/45

"You fight like a lizard luvin' kobold," Duroin tells his foe in the foul sounding tongue of the goblins. He again brings both weapons to bear, swinging axe and mace in unison, and hoping to put this hobbie down before any others can take its place.



Two Weapon Fighting:
---Waraxe +5 (1d10+2/x3)
---Light Mace +4 (1d6+1/x2)
 
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AC: 17; HP: 20/42

"VROOOOLOOOOO!" Kirrg shouts at the top of his lungs when his axe smashes down onto his foe, crumbling his pitiful body into a heap of blood. He slowly turns his head at the hobgoblin behind him, eyeing the sword held tightly in white knuckles covered with Kirrg's own blood. He swings the axe over his head at his weakened foe, blood spattering throughout the trees and leaves, staining their various hues of green a vicious dark red.

Attack Hob1 with +9 1d12+7.
 

Sir Jonathan, HP 35/55, DDP 10/10

Sir Jonathan glares at the goblin with the shortswords. "I've had enough of you, I can outfight you, you'll see soon enough. Heironeous is on my side." He slashes a the leader's left arm, drawing on the strength of stone to protect him from the leader's blades then steps to where Kirrg fell the goblinoid behind him. "Back to back my friend!"

Mountain hammer granted and using it. Using helm of battle as well(thats two today). No good; 13 to hit. Five foot step to F13. So at the end of my round, 25/55 hp and 0/10 in DDP. Another note, if I use WRT, do you want me to make a seperate post for my new init or stay how I am doing it. You many answer this later(from my question in the ooc thread), but what kind of armor are these hobs wearing? I need those temp hp, if I can sacrifice my attack bonus.
 
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Virashil, Sorcerer 5, Hp: 9/21

A hint of frost still on her lips, Virashil chuckles at the hobgoblin as it impotently destroys one of her images.

"You are out of your league, fool, and now I will send you back to the hell that spawned you ENCASED IN ICE!"

She murmurs the same draconic syllables and unleashes a devastating torrent of snow and ice that encases the hobgoblin in front of her, along with the two who were approaching.

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Draconic Breath - Supernatural ability, no AoO, 30' cone enveloping R6, R9, and R12 for 20 hp! (Reflex DC16 for 1/2) (awesome roll!) :cool: :)

Draconic Breath - Cold (4d6=20)

Spells active: Mirror Image - 3 images - 48 rounds, Mage Armor: 4:59:20


Spells left for the day: 6/4/2
 

EvolutionKB said:
Another note, if I use WRT, do you want me to make a seperate post for my new init or stay how I am doing it. .

How you have been doing it is fine. *Maybe* seperate paragraphs for the new init. But thats not a huge deal if you dont
 

Rhun said:
"You fight like a lizard luvin' kobold," Duroin tells his foe in the foul sounding tongue of the goblins. He again brings both weapons to bear, swinging axe and mace in unison, and hoping to put this hobbie down before any others can take its place.



Two Weapon Fighting:
---Waraxe +5 (1d10+2/x3)
---Light Mace +4 (1d6+1/x2)

Remember you have a +1 attack vs gobliniods from being a dwarf. Handy in a fight like this!
 

Into the Woods

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