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The Red Hand of Doom!!

23 Durion attacks Hob5 twice felling it.
17 Virishal.Breath all Hob5, 6, 9, 12 fail ref and take 20hp
8 Kirgg makes Listen check. Bless effect on all foes.
8 Hellhound delays
7 Hobgoblin 1 atk Kirgg 3 dmg
Hobgoblin 7 retrieves potion gives to hob3
Hobgoblin 8 move to F15 attacks Jonathan missing
Hobgoblin 10 move to G15 attacks Jonathan missing
Hobgoblin 11 retrieves potion gives to hob3
Hobgoblin 3 gets up from prone
7 Sir Jonathan Attack Uth-Lar with mountain hammer misses no healing granted.
7 Hell Hound moves to G13 attacks Jonathan, doing 3 damage
Five foot step to F14
7 Kirgg. Attack Hob1 hit with a 26 for 12 damage felling hob1
6 Uth-Lar move to to G14 full attacks Jonathan hit with 22 & 28 confirm crit with a 20. 12 on the first 10 on the crit.


Kirgg takes 3 this round Jonathan takes 25 (sorry Evo :heh:

Durion follows up on the hapless goblin with his ax. Before the thing has a chance to fall he caves in its skull with his mace. It falls with a heavy thud.

Virishal calls again upon her draconic heritage and frosty death spews from her elvin lips. The remaining Humanoids on her side of the ravine are now grim mockeries of frozen ice sculptures, capturing the fear of their last moments.

Through the din of combat Kirgg hears chanting. It is difficult to pinpoint but surely it is echoing from the ravine.


Some of the hobbies tend to a fallen comrade while others move in on Jonathan. Many blows ricochet of his enchanted mail.

A desperate blow from another goblin finds its mark on Kirgg as he receives a short stab to his chest.

Backing up Jonathan attacks Uth-Lar only to have his blade batted to one side. The Gobliniod smiled a fangy smile. “You die soon Yes?”

The hellhound closes in on Jonathan. Jaws snap onto his wrist briefly, leaving a burning welt.

Angered Kirgg retaliates with orcish might. The mysteriously healed goblin falls in two pieces.

Uth-Lar presses forward his blades whirling and he spins about in a lethal dance. His two blades slash Jonathan with what seems like a dozen cuts.

marauderround7.jpg



Okay things looking grim for Jonathan. Round 7 actions please.
 
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AC: 17; HP: 17/42

Over the din of combat and the cries of the weak and dying, Kirrg hears a ceremonial chant in an unknown language. Turning his head for an instant after severing his opponent at the waist, he shouts across to his other companions, "In the ravine! Priest in the ravine! Use your breath and then come have fun killing with us over here!"

He can hear the labored grunts of Jonathan as he continues to face the brunt of the attack, and turning he can see him surrounded by four enemies. He intones a few short syllables and touches the strong warrior on the side, hoping to mend any wounds previously incurred.

Kirrg will move to E13 and swap out his Dispel Magic for a Cure Serious Wounds; 3d8+5 for Jonathan.
 

With a quick glance around, Durion notes Sir Jonathon's dire situation, and resolves to do all he can do aid his companion. Focusing mentally for a moment, the dwarf activates his magical boots, and rushes across the ravine to aim a devasting blow at the unsuspecting hell hound.



Swift action to activate acrobat's boots (will use all 3 charges get into position...I think he can make it, but I'm having trouble calculating with the difficult terrain. If he can't make it, let me know and I will change actions).

Move to H12, flanking hell hound. Waraxe +9 (flanking), damage 1d10+2/x3 + 2d6 sneak attack
 

Virashil, Sorcerer 5, Hp: 9/21

"You should have worn something warmer," Virashil says as she grins at her grotto of ice sculptures.

She spies Durion spring across the battle field after the hell hound. She tries to keep pace, but falls behind.

Virashil reaches into her belt and draws forth a wand, incants the command word,"SSlitherrr..." and points it towards Durion.




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Move to M11, use wand of snake's swiftness on Durion for 2nd attack (9 charges left on wand)

I don't have all the details of the snakes swiftness spell, but I am assuming that it has a range of "Close", which generally means 25 ft + 5ft/lvl, in this case a CL3 = 40 ft. I am assuming that it is a one time effect?


Spells active: Mirror Image - 3 images - 47 rounds, Mage Armor: 4:59:24

Spells left for the day: 6/4/2


Kirrg: Might want to save that dispel magic for an area dispel to take out an invisibility spell.... do you have another 3rd lvl spell to drop?
 

Sir Jonathan, HP: 10/55, DDP: 10/10

Sir Jonathan, sees the dancing blades of the creature's blades, and barely feels an imprint of pain as one slashes him along the chest. The second one is his belly, leaves him breathless. He coughs once, and then again, blood flecking his lips. "I'm not quite dead yet, no." He grits his teeth, and slashes at Uth-Gar. Once again drawing some magic from his helm he strikes out at the creature with the strength of stone.

Manuvers granted: mountain hammer, action before thought, wht raven tactics Using mountain hammer and swift action to activate helm of battle(last use of day). Well things aren't lookin good for me. That is only a sixteen to hit, unless I am missing something. 16 to hit, 25 damage. Unless that somehow hits, I should be at 0 hp and 0 in ddp at the end of my turn.
 

23 Durion Swift action to activate acrobat's boots (will use all 3 charges).
Double Move to H12, flanking hell hound.
17 Virishal. Move to M11, use wand of snake's swiftness on Durion for 2nd attack (9 charges left on wand)
17 Durion immediately make attack on Hellhound w/ Waraxe HITS with a 21 for 19 damage Hellhound vanishes.
8. EVERYone succeeds listen check
7 Hobgoblin 3 move to H13 attack Durion MISS w/ 12
Hobgoblin 7 move to I13 attack Durion HIT w/18, 2 damage
Hobgoblin 8 attack Jonathan MISS w/7
Hobgoblin 10 attack Jonathan HIT w/18, 8 damage
Hobgoblin 11 double move to E14
7 Sir Jonathan. Using mountain hammer and swift action to activate helm of battle MISS Jonathan falls at -8HP
7 Kirrg will move to E13 and swap out his Dispel Magic for a Cure Serious Wounds; 19 healed for Jonathan. AoO from Hob11 MISS.
6 Uth-Lar 5’ step to G13 full attack Durion HIT w/24, Possible CRIT w/ 26, CONFIRM roll 16 fails 8 damage, 5 damage

Jonathan takes 8 damage, heals 19 current HP 11
Durion takes 15 damage (Durion start posting which opponent you want dodge to effect)


Borne aloft mystical boots, Durion rapidly traverses the ravine and moves into position behind the hound.

As they had worked out in battles before Virshal produces a wand and moves into range to use its effects on Durion. The Dwarf is again imbued with another type of magick quickness and immediately chops off the Devil Dog’s head. Before the head can hit the ground it and the body vanish in a puff of brimstone.

Crunching of leaves and falling rocks can be heard as something unseen makes its way up into the treeline where the combat still rages.

Two of the Hobbies upon seeing Durion’s handiwork advance on the dwarf. Only one scores a minor hit.

Sensing blood the other hobbies press in on Jonathan while another runs around to get his piece. The Crusader parries with shield and sword but is weak and cannot fend off the attacks. He looks down at jagged longsword stuck in his belly. A fatal wound for certain.

A desperate swing from the Crusader on the Blade Bearer only finds empty air. Jonathan fades to black.

Kirgg seeing his ally go down moves in and chants a healing prayer. Jonathan’s eyes flutter open, alive but wounded. An inept Hobby tried to take advantage of Kirrg’s spell and attacked the Hybrid, almost impaling himself in the process.

Uth-Lar sneers at the fallen Jonathan in disdain. “You're worthless…YOU! Dwarfy die next.” Spinning blades chop and stab causing Durion many superficial wounds.

marauderround8.jpg

Round 8 actions?
 

Durion Slatefist, HP 30 of 45

"You dare lay hands on a dwarf of Veilstone?" shouts Durion at Uth-Lar. "You have sealed your doom!" The dwarf works his weapons into a complex attack routine, hoping to strike down this dangerous foe before he can do more damage.



(Although prone, I think Sir Jonathon can still make attacks and so still threatens, meaning that he and Duroin flank Uth-Lar.)

Two Weapon Fighting:
---Waraxe +8 flanking & +1 vrs goblinoids(1d10+2/x3 +2d6 sneak attack)
---Light Mace +7 flanking & +1 vrs goblinoids (1d6+1/x2 + 2d6 sneak attack)
 
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Virashil, Sorcerer 5 - Hp: 9/21

Virashil sees the grim scene play out on the other side of the trough -- her heart sinks as she sees the crusader slump to the forest floor.

A slight hint of satisfaction is earned as she sees Durion take down the hell hound in one blow from his ax -- the last expression of startled surprise on the hounds frozen on its lips as it disappears back into the ether.

Virashil and her army of images slide down one side of the trough.

"This could be close," She screams to her companions.

Once again, she incants a few words of draconic, the rears her head back. As she brings her head forward, more snow and ice explode out of her mouth, shooting outward, engulfing several of the hobgoblins and the blade bearer. The ice just misses Durion, as he sees a sheet of snow and ice before his very eyes. Kirrg and Sir Jonathan also just miss being frostburned.


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Move to L12, convert 2nd level spell into draconic breath. 30' cone aimed in the direction of the ruined building.

As per the SRD, a cone in 3.5 is defined as a 1/4 circle with the radius of the length of the cone -- in this case, 30'. So, transforming this to a 5' square grid, I get this:

BreathWeapon.jpg


So, B, P3, P7, and P10 (and P2 if still not completely dead) would be affected, but J, D, K, P8, and P11 would not. All affected take 16 hp of damage, Reflex save DC=16 for half.

Does this make sense?

Draconic Breath #3 (4d6=16)

Spells active: Mirror Image - 3 images - 46 rounds, Mage Armor: 4:59:18

Spells left for the day: 6/4/1
 

AC: 17; HP: 17/42

Upon witnessing the devastation reigned upon his fellow warrior, Kirrg's eyebrows furrow and his snarl becomes more pronounced. Without his previous healing, he is sure Jonathan would have died, but he seems to be no better than when he was first downed. But his fighting on the ground appears to have rejuvenated himself, enough to where Kirrg can focus his attention elsewhere.

Standing to his full height, Kirrg bellows loudly over the sound of metal ringing, "Uth-Gar, you weak runt, your mother dined on my sword each night and begged for mercy like a coward!" He spat over the dilapidated body of a hobgoblin and connected on the blade bearer. He then steps over to where he can get a wide, looping swing hoping to connect with the leader's midsection.

5' Step to F12. Smite on Uth-Gar, Power Attack 1; +12 to Hit 1d12+14 (5 from Smite, 2 from PA, 7 from STR).
 
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Sir Jonathan 11/55 hp DDP 0/10

Sir Jonathan blinks his eyes rapidly. All he could see was light around him, stretching forever in all directions. Then he saw a humanoid silhouette far away. It rapidly approached and grew larger. He couldn't make out any features of it at all. It seemed just a shadow. A voice rung out around him, seeming to come from all directions. "Jonathan, you rely too much on yourself. You have to remember to have faith in others as well as in Heironeous. Now go."

The sounds of battle returned as Jonathan found himself lying on his stomach still surrounded by hobgoblins. He reaches toward his sword, and upon seeing Uth-Gar give a malicious grin and raise his blades for a killing blow, Jonathan thinks better of grabbing the blade. Instead he reaches toward his warhammer stowed on his back. All in one motion he grasps the handle, pulling it free from it's sheathe and slamming it down, trying to crush Uth-Gar's foot. Silver energy arcs off the head, sealing some of Sir Jonathan's wounds. Seeing his blow land, Jonathan yells, "Have at them, now that they are hurting bad!" He strikes out wildly with his hammer again, striking the bloodiest goblinoid.

Don't forget to cast on the defensive, then there isn't an AoO, it is a risk to have it fizzle though.Crusader's strike granted.
Perfect. Nat 20. 7 damage, 10 healed crit confirm: 17. Use WRT on myself. Normal attack Uth-Gar if he is still up, otherwise, on a hurt hob. 23 to hit, 5 damage I was going to use it on Durion, but with diagnols, he is 15' away. If I take damage I'll do more damage with furious counterstrike(as well as a higher attack roll on the crit confirmation.) Final hp for my round is 26/55, 0/10 DDP
 

Into the Woods

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