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The Red Hand of Doom!!

At the first sounds of the voice floating through the woods, Duroin disappears into the foliage.


Hide +11
Move Silently +11
 
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Kirrg stops moving completely, his breath held in his chest as he perceives the slightest sound. He holds up a hand to halt the Virashil and Jonathan, both in movement and in speech, as Duroin stealthily moves off to search the source.
 

Sir Jonathan stands still, motions to Virashil, mimics drawing something from his waist, moving his wrist to mimic tapping someone with said object then covers his eyes. I hope she gets the hint.
 

Virashil, Sorcerer 6, Hp: 25/25

Virashil looks at Jonathan's movements and understands, gives him a shake of the head, but then motions to the foliage.

She starts to move off of the path, into the foliage and turns back to Kirrg and Jonathan and beckons them to do the same.

Once in the foliage, she murmurs quietly to herself in draconic, summoning her mystic wards.

OOC: Cast Mage Armor on self.

Spells left for the day: 6/6/6/4

Then hide in the foliage while we wait for Duroin to do his thing.

Hide +3

 

Duroin will continue moving slowly (1/2 speed) through the underbrush toward the source of the voices. This should allow him to both stay hidden and move silently without penalty. He'll try to get close enough to get a glimpse of whatever is making the noise.
 

Sir Jonathan 58/65 hp

Sir Jonathan sees Kirrg call a halt and freezes as well. He watches Duroin slink off into the brush, and then Virashil follows after him. Sir Jonathan narrows his eyes down the path, looking for sign of movement, or trying to make out more of the conversation of the speakers.

Listen and spot +0, does the path curve ahead or stay straight? Does it sound like they voices are coming from within the woods on the path?
 

EvolutionKB said:
Listen and spot +0, does the path curve ahead or stay straight? Does it sound like they voices are coming from within the woods on the path?

It is a fairly wide path, wide enough to take a horse down, but very twisted and tangled with tree roots and other flora. Plenty of cover about, but no real line of sight for any meaningful distance. You can determine the direction of the sound easily enough but find it practically impossible to pinpoint if it is on a path or in the woods.

Update to come shortly
 

Virashil, Sorcerer 6, Hp: 25/25

OOC: Virashil is in the foliage, but not following Duroin, she is sticking near Kirrg and Jonathan. As she is not stealthy, well, more stealthy than Kirrg and Jonathan, but then again, who isn't?

Mage Armor duration is now 6 hours.

Are the voices coming from the pathway to the bridge, or the sidepath that was not on our map?
 


The party and especially Duroin, who is stealthily scouting ahead, begin to smell a campfire and cooking meat.

[sblock=Duroin]The old track comes to an abrupt end in the shadow of a fairly large hill that looms up from the surrounding woodlands. At the hill’s base sits the collapsed ruin of what was once a massive and probably quite impressive wooden fortress. Entire trees were used to form the walls of this building, but now the whole thing is little more than a heap of moss-covered, rotting logs. A thin curl of smoke rises up from a great fire pit, where an enormous boar sizzles on a spit the size of a lance.

A giant sits by the fire, turning the spit and muttering to himself in his own language. He is extraordinarily tall and lean, with stooped shoulders, earth-yellow skin marked by angry red blotches, and a wild mane and beard of tangled green hair. He easily tops ten feet, even while sitting on the ground.

Duroin can make out snippets of broken common.

“Not as good as owlbear, but good enough for an old wretch like me. Cook you wretched piggy! Warklegnaw hungry!”

The old giant then slumps over “All gone, all dead, all but me. Poor old Warklegnaw.”

Duroin needs to make a spot check [/sblock]
 

Into the Woods

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